Perhaps, if its not too proprietary, we could have a discussion about
the Nintendo Revolution controller, and how to design a UI around it.
I might even kick it off if you give me half an hour to formulate my
thoughts :-D
ChrisC
On 10/20/05, Diogo de Andrade <dio...@sp...> wrote:
> Nah, just throw the world "casual gamer" or "interactive medium" on the
> design document as voil=E1, we have a hit! :)
>
> Diogo de Andrade
> Creative & Technical Director
> Spellcaster Studios
> dio...@sp...
> www.spellcasterstudios.com
>
>
> -----Original Message-----
> From: gam...@li...
> [mailto:gam...@li...] On Behalf Of
> Crosbie Fitch
> Sent: Thursday, October 20, 2005 09:49
> To: 'gam...@li...'
> Subject: RE: [GD-Design] Is list list dead?
>
> > From: Steve Lacey
> > I ask just for info ;-) It's been over a year since the last
> > message...
>
> Wow. I thought I was unsubscribed...
>
> Guess not.
>
> Perhaps no-one's having any problems designing games these days because
> they
> just need to refer to their existing ten year old design documents? ;-)
>
>
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