Hello,
I'm looking for pointers for designing a very simple economy-oriented
game - something along the lines of the older Sim-games, a somewhat complex,
unstable system with a few parameters you can control.
Can you recommend something in that general direction?
regards,
Assen
PS. Sorry for the crossposting for those who are subscribed to both lists...
but both are so devoid of traffic these days I figured it won't be
too bad.
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