At 02:23 PM 9/16/2001, you wrote:
>
> > It depends entirely on the game itself.
>
>Actually, it really depends on what your product's strength is. If you
>have a great design and need the right technology, then base your
>technology on the design. But, if you have a great technology, try to
>derive a design that leverages that technology.
(It strikes me that almost every single post on the list is going to be
someone's opinion .. heh)
If your intent is to make a game, then the game should be the most
important thing and the engine, art, sound, and everything else are the
tools and materials to make it happen. You design the tools and materials
to meet the goals of the game. You don't design the game to meet the
abilities of the engine. However, there are certainly limitations in the
engine / platform that will most definitely affect the game design and
those need to be understood, evaluated, and resolved during the design
process as best as you can.
What Brian says has a lot of merit as well. If you have some technology,
not enough time to build new technology, and content creators that are used
to be working with the tools then it makes a lot of sense to try to come up
with game concepts that will work within the existing engine. However, the
original poster doesn't seem to have any existing tech, so I go back to,
"What kind of game are ya making?" :)
Tom
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