Thread: Re: [GD-Design] Design Documents (Page 2)
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From: J C L. <cl...@ka...> - 2001-11-07 22:02:11
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On Wed, 7 Nov 2001 14:04:16 -0600 Mike Sellers <Sellers> wrote: > FWIW, I don't know anyone using SGML or LaTeX -- are people really > still using these? A lot of 'net related documentation is written in DocBook (which is SGML-compliant). Many (most?) technical journals require submissions in TeX with several also accepting the LaTeX macro set (all that I've run into). As I'm a dinosaur I do all my letters, reports, articles etc in LaTeX. More specifically I refuse to use page-layout styled word processors. Useless things. I want and use markup languages for document authoring. As to the size of the population? Not sure. LyX, a GUI front end to LaTex is actively maintained and developed as is the auctex mode for (X)Emacs, and per the mailing lists seems to have a reasonably active user base. A decent percentage of the technical documentation sites I used are auto-genned by exporting HTML from DocBook (they typically also export PS, and PDF). A couple of the companies I've worked for (most notably IBM) kept all their product documentation under something that was very DocBook-like (different name I forget). Beyond that I've few/no impressions on their wider use. -- J C Lawrence ---------(*) Satan, oscillate my metallic sonatas. cl...@ka... He lived as a devil, eh? http://www.kanga.nu/~claw/ Evil is a name of a foeman, as I live. |
From: Sellers, M. <mse...@or...> - 2001-11-07 20:08:13
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Albert Reed wrote: > We use Word for our non-technical design documentation and > have yet to really run into problems. However, for the most > part only one person ever edits a given section of the design > document at a time. Everyone contributes ideas, and someone > who's a good writer sticks them into the doc. We have it > broken into several sections and then exported into HTML. The > doc right now is about 70 pages. To keep people up-to-date we > just paste changes onto the homepage of our internal web > server for all to read. I should add given my earlier comments that we use "Word + Perforce" not just word by itself. Word is great for docs, and Perforce (or your favorite source control tool) manages the versioning/branching/merging issue. We keep our docs accessible from an internal web site as well, so you don't have to check them out to view them or anything. > The reason we went with this solution was simplicity. If you > don't need to have multiple people editing the same section > of the document at the same time, then you won't run into any > problems. Saving as HTML and putting it onto a web server > works great for us, since it's super-easy for programmers to > look up the information they need just by browsing around on > our internal server. There's no setup time, and file->save > as... Is about as easy as it gets. Yep. And simplicity wins out *big* in areas like this. Tools that are way-cool but at all cumbersome to use just won't get used; people will find it easier to circumvent the tools instead. (FWIW, ours is a large team project too, so this doesn't seem to have issues of scaling to support a large project or a large team.) Mike Sellers |
From: Tom F. <to...@mu...> - 2001-11-08 10:58:28
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Wikis do indeed rock for docs that are trivially easy to maintain and update. I heartily recommend them for pretty much everything - coding docs & specs, design docs, todo lists (both personal and company), etc. http://www.c2.com/cgi/wiki for more info about Wikis and how they work and stuff. Tom Forsyth - Muckyfoot bloke. What's he up to now (and can I have a go)? http://www.eidosinteractive.com/downloads/search.html?gmid=86 > -----Original Message----- > From: J C Lawrence [mailto:cl...@ka...] > Sent: 07 November 2001 21:50 > To: Sellers, Mike > Cc: 'gam...@li...' > Subject: Re: [GD-Design] Design Documents > > > On Wed, 7 Nov 2001 14:08:07 -0600 > Mike Sellers <Sellers> wrote: > > > Yep. And simplicity wins out *big* in areas like this. Tools > > that are way-cool but at all cumbersome to use just won't get > > used; people will find it easier to circumvent the tools instead. > > (FWIW, ours is a large team project too, so this doesn't seem to > > have issues of scaling to support a large project or a large > > team.) > > Aye, this is specifically why I've installed WikiWikis (specifically > TWiki) at three companies now. The barrier to use factor is > obscenely low, and its easy to create automated tools to > mechanically inject and maintain relevant content (eg recent stats > etc). > > -- > J C Lawrence > ---------(*) Satan, oscillate my metallic sonatas. > cl...@ka... He lived as a devil, eh? > http://www.kanga.nu/~claw/ Evil is a name of a foeman, as I live. |
From: Andrew P. <aj...@eu...> - 2001-11-13 19:05:16
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I have been trying out zwiki (a wiki built in Zope - a python web server). Does anyone have suggestions for producing printable and/or self contained linked electronic format documents from such wikis? Regards, Andrew _____________________________________________________________________ This e-mail is confidential and may be privileged. It may be read, copied and used only by the intended recipient. No communication sent by e-mail to or from Eutechnyx is intended to give rise to contractual or other legal liability, apart from liability which cannot be excluded under English law. This message has been checked for all known viruses by Star Internet delivered through the MessageLabs Virus Control Centre. www.eutechnyx.com Eutechnyx Limited. Registered in England No: 2172322 |
From: J C L. <cl...@ka...> - 2001-11-14 03:17:32
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On Tue, 13 Nov 2001 19:04:17 -0000 Andrew Perella <aj...@eu...> wrote: > I have been trying out zwiki (a wiki built in Zope - a python web > server). Does anyone have suggestions for producing printable > and/or self contained linked electronic format documents from such > wikis? PhpWiki has some crude tools in this direction (zipdump). IRRC there was a project a while for TWiki to be able to export PDFs, but I don't know what, if anything happened to that. -- J C Lawrence ---------(*) Satan, oscillate my metallic sonatas. cl...@ka... He lived as a devil, eh? http://www.kanga.nu/~claw/ Evil is a name of a foeman, as I live. |
From: Daniel C. <dan...@an...> - 2002-01-16 22:03:18
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For your reading pleasure: http://www.lostgarden.com/evolutionary_game_design.htm This article looks at creating a design 'process.' There are dozens of methodologies for creating great code, or streamlining the creation of suitable art assets. Designers can ask a related question, "What are a set of rational step-by-step activities that can be followed in order to create a more playable game?" Enjoy, Daniel Cook |
From: Martin G. <bz...@wi...> - 2002-03-13 12:17:47
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I'm afraid the link is broken, dude? Cheers, Martin ----- Original Message ----- From: "Daniel Cook" <dan...@an...> To: <gam...@li...> Sent: Wednesday, January 16, 2002 11:04 PM Subject: [GD-Design] Article on 'Evolutionary Game Design' > For your reading pleasure: > http://www.lostgarden.com/evolutionary_game_design.htm > > This article looks at creating a design 'process.' There are dozens of > methodologies for creating great code, or streamlining the creation of > suitable art assets. Designers can ask a related question, "What are a set > of rational step-by-step activities that can be followed in order to create > a more playable game?" > > Enjoy, > Daniel Cook > > > _______________________________________________ > Gamedevlists-design mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-design > |
From: Kerim B. <wa...@st...> - 2002-03-13 18:54:28
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Try this one: http://www.gamedev.net/reference/design/features/evolution/ or this: http://www.google.com/search?q=evolutionary+game+design > I'm afraid the link is broken, dude? > > Cheers, > Martin > > ----- Original Message ----- > From: "Daniel Cook" <dan...@an...> > To: <gam...@li...> > Sent: Wednesday, January 16, 2002 11:04 PM > Subject: [GD-Design] Article on 'Evolutionary Game Design' > > >> For your reading pleasure: >> http://www.lostgarden.com/evolutionary_game_design.htm >> >> This article looks at creating a design 'process.' There are dozens of >> methodologies for creating great code, or streamlining the creation of >> suitable art assets. Designers can ask a related question, "What are a > set >> of rational step-by-step activities that can be followed in order to > create >> a more playable game?" >> >> Enjoy, >> Daniel Cook >> >> >> _______________________________________________ >> Gamedevlists-design mailing list >> Gam...@li... >> https://lists.sourceforge.net/lists/listinfo/gamedevlists-design >> > > > _______________________________________________ > Gamedevlists-design mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-design > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_id=556 |
From: Daniel C. <dan...@an...> - 2002-03-13 19:25:07
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Yep, the lostgarden.com link is down for about another week or so. The gamedev.net link should work for a while though. Thanks for the interest. :-) -Danc. -----Original Message----- From: gam...@li... [mailto:gam...@li...]On Behalf Of Kerim Borchaev Sent: Wednesday, March 13, 2002 11:54 AM To: Martin Gladnishki Cc: gam...@li... Subject: Re[2]: [GD-Design] Article on 'Evolutionary Game Design' Try this one: http://www.gamedev.net/reference/design/features/evolution/ or this: http://www.google.com/search?q=evolutionary+game+design > I'm afraid the link is broken, dude? > > Cheers, > Martin > > ----- Original Message ----- > From: "Daniel Cook" <dan...@an...> > To: <gam...@li...> > Sent: Wednesday, January 16, 2002 11:04 PM > Subject: [GD-Design] Article on 'Evolutionary Game Design' > > >> For your reading pleasure: >> http://www.lostgarden.com/evolutionary_game_design.htm >> >> This article looks at creating a design 'process.' There are dozens of >> methodologies for creating great code, or streamlining the creation of >> suitable art assets. Designers can ask a related question, "What are a > set >> of rational step-by-step activities that can be followed in order to > create >> a more playable game?" >> >> Enjoy, >> Daniel Cook >> >> >> _______________________________________________ >> Gamedevlists-design mailing list >> Gam...@li... >> https://lists.sourceforge.net/lists/listinfo/gamedevlists-design >> > > > _______________________________________________ > Gamedevlists-design mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-design > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_id=556 _______________________________________________ Gamedevlists-design mailing list Gam...@li... https://lists.sourceforge.net/lists/listinfo/gamedevlists-design Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=556 |
From: Jamie F. <ja...@qu...> - 2001-11-06 15:04:47
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I think you need to be careful. A load of document that becomes meaningless when you start implementing something is bad; but for a designer to know when that happens takes experience, as they don't generally understand what's going on under the bonnet (US: hood). Jamie -----Original Message----- From: gam...@li... [mailto:gam...@li...]On Behalf Of Matthew Newport Sent: 06 November 2001 14:32 To: gam...@li... Subject: RE: [GD-Design] Design Documents I don't really have an answer to your questions but I have one to add :-) How long and how detailed are people's design docs generally? I personally feel that our design docs could do with being a little longer and more in depth but I don't know how they compare to those used elsewhere in the industry. I read in the Deus Ex post mortem that their design doc ran to hundreds of pages, which is rather more detail than we have in ours... Matt. > -----Original Message----- > From: Philip Harris [mailto:ph...@me...] > Sent: 06 November 2001 14:04 > To: gam...@li... > Subject: [GD-Design] Design Documents > > > Two questions about design docs. > > Firstly, given that for a reasonable size project the design > doc is going to > exceed several hundred pages, how do people organise them. > Single word doc, > multiple word docs, HTML? > > Secondly, are these documents kept up to date and if so how? > > Or...does nobody bother with them in the first place. > > Phil > > > _______________________________________________ > Gamedevlists-design mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-design > _______________________________________________ Gamedevlists-design mailing list Gam...@li... https://lists.sourceforge.net/lists/listinfo/gamedevlists-design |