Thread: RE: [GD-Consoles] New PS1 dev ??
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From: Tom F. <to...@mu...> - 2003-05-09 11:59:32
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> The same is true > for Nokia and their, as yet unreleased, N-Gage hardware. Er... don't think so. The SDK is freely available, you can start developing on existing phones - it's just a Series 60 in a different package and with some extra hardware (cartridge, FM reciever, network stuff, etc). So starting development is easy. Now getting a game published is a different kettle of fish of course, but if you have an actual game developed, it's pretty simple to go to the platform vendors and get it out into the marketplace. The gotcha with the consoles is that you can't even start development until you've done this process. But that's not true of N-Gage. I'm not associated with Nokia, and Muckyfoot don't develop for them or anything - I've just looked into this because as a hobby I like to code on mobile devices. Tom Forsyth - Muckyfoot bloke and Microsoft MVP. This email is the product of your deranged imagination, and does not in any way imply existence of the author. > -----Original Message----- > From: TyN [mailto:cs...@oz...] > Sent: 09 May 2003 06:13 > To: Gam...@li... > Subject: [GD-Consoles] New PS1 dev ?? > > > Hi, > > I am hoping this list is frequented by some Sony representatives. > > Does Sony support new developers coming into the PS1 platform > now, or is > everything focused on the PS2? > > I am interested in building games that would suite the PS1 > more than the > PS2, given the hype that surrounds the next generation'ness > of the PS2. I > am an independent developer and would like to get whatever > kit is necessary > to break into the PS1 marketplace. Does anyone know how to > do this, or even > if it is possible? > > I know that Nintendo has such overbearing requirements for > their developer > licences that you pretty much have to be a successful game > company with a > bunch of cash before you can even get into the GBA market. > The same is true > for Nokia and their, as yet unreleased, N-Gage hardware. > > > Thanks > Ty > > > > > > ------------------------------------------------------- > Enterprise Linux Forum Conference & Expo, June 4-6, 2003, Santa Clara > The only event dedicated to issues related to Linux > enterprise solutions > www.enterpriselinuxforum.com > > _______________________________________________ > Gamedevlists-consoles mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-consoles > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_id=553 > |
From: TyN <cs...@oz...> - 2003-05-12 01:26:34
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I hate to waste bandwidth with circular conversations that don't go anywhere but I have also looked into this and although you can get the Nokia Series 60 SDK without any trouble, as I have, the N-Gage SDK is a very different proposition. The N-Gage is based on the Series 60 platform however the differences are what make the platform interesting and you cannot access these (accelerated hardware access, additional features, etc.) without using the Nokia N-Gage SDK, which you cannot get until you are a successful company with a bunch of cash. My point is simply that all the console platforms seem to be closed to independent (or garage) developers. Regards, Ty "Tom Forsyth" <to...@mu...> wrote in message news:F9CD80F99127D211BA2B00A0C9D855CD01288605@LORDANDMASTER... > > The same is true > > for Nokia and their, as yet unreleased, N-Gage hardware. > > Er... don't think so. The SDK is freely available, you can start developing > on existing phones - it's just a Series 60 in a different package and with > some extra hardware (cartridge, FM reciever, network stuff, etc). So > starting development is easy. > > Now getting a game published is a different kettle of fish of course, but if > you have an actual game developed, it's pretty simple to go to the platform > vendors and get it out into the marketplace. > > The gotcha with the consoles is that you can't even start development until > you've done this process. But that's not true of N-Gage. > > > I'm not associated with Nokia, and Muckyfoot don't develop for them or > anything - I've just looked into this because as a hobby I like to code on > mobile devices. > > > Tom Forsyth - Muckyfoot bloke and Microsoft MVP. > > This email is the product of your deranged imagination, > and does not in any way imply existence of the author. > > > -----Original Message----- > > From: TyN [mailto:cs...@oz...] > > Sent: 09 May 2003 06:13 > > To: Gam...@li... > > Subject: [GD-Consoles] New PS1 dev ?? > > > > > > Hi, > > > > I am hoping this list is frequented by some Sony representatives. > > > > Does Sony support new developers coming into the PS1 platform > > now, or is > > everything focused on the PS2? > > > > I am interested in building games that would suite the PS1 > > more than the > > PS2, given the hype that surrounds the next generation'ness > > of the PS2. I > > am an independent developer and would like to get whatever > > kit is necessary > > to break into the PS1 marketplace. Does anyone know how to > > do this, or even > > if it is possible? > > > > I know that Nintendo has such overbearing requirements for > > their developer > > licences that you pretty much have to be a successful game > > company with a > > bunch of cash before you can even get into the GBA market. > > The same is true > > for Nokia and their, as yet unreleased, N-Gage hardware. > > > > > > Thanks > > Ty > > > > > > > > > > > > ------------------------------------------------------- > > Enterprise Linux Forum Conference & Expo, June 4-6, 2003, Santa Clara > > The only event dedicated to issues related to Linux > > enterprise solutions > > www.enterpriselinuxforum.com > > > > _______________________________________________ > > Gamedevlists-consoles mailing list > > Gam...@li... > > https://lists.sourceforge.net/lists/listinfo/gamedevlists-consoles > > Archives: > > http://sourceforge.net/mailarchive/forum.php?forum_id=553 > > > > > ------------------------------------------------------- > Enterprise Linux Forum Conference & Expo, June 4-6, 2003, Santa Clara > The only event dedicated to issues related to Linux enterprise solutions > www.enterpriselinuxforum.com > > _______________________________________________ > Gamedevlists-consoles mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-consoles > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_id=553 > |
From: Jason G D. <jas...@py...> - 2003-05-12 06:22:52
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From: "TyN" <cs...@oz...> > My point is simply that all the console platforms seem to be closed to > independent (or garage) developers. For those who wish to develop on a Sony platform and don't have the resources to sign up as a licensed developer, there are other official routes available. For PS1, there was Net Yaroze and for PS2, we offer PS2 Linux. There isn't a direct distribution route you can take from there, but you can quite happily develop stuff for next to no money at all, and once you put something together you can probably find a publisher to back you. I don't know if there's much life left in Yaroze, except amongst a small hardcore of users, or students at one of the universities where PSX programming is part of the course - and technically you're not supposed to sell the systems on either, as there was a big bunch of paperwork to sign before you could get one. PS2 Linux on the other hand is easy to obtain and has a pretty active community, and you also get direct support from Sony staff. Jase |