Hi everyone,
=20
I am starting to think about =93online features=94 for our game engine =
and I was
wondering if anybody has some advices to give.
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I=92ve got some experience about networking on PC and Xbox but not =
really on
PS2.
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So in the case of the PS2, which is the =93best=94 model to use? I mean =
is it
really possible to use a classic Client/Server model on this console =
where a
PS2 will act as a server? I am very afraid about the lack of resources =
on
this console and a peer-to-peer model may be the best solution (not only =
for
Voice Chat). We would like to avoid using a dedicated server hosted by a
publisher or SCE.
=20
The only interesting document I have found is:
http://www.research.scea.com/research/pdfs/SOCOM_GDC_2003_Presentation.pd=
f
but it seems SOCOM is using dedicated servers.
=20
=20
Any information is welcome :-)
=20
Thanks in advance,
=20
St=E9phane Zaouak
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