THe GameCube uses a modified PowerPC processor which is big-endian byte ordering, whereas the Xbox, PS2 and PC use little-endian byte ordering. If your code can run on a Mac under OpenGL you would be in good shape.
Hope that helps.
Brett Bibby
GameBrains
---------- Original Message ----------------------------------
From: "Lionel Fumery" <li...@mi...>
Date: Fri, 5 Oct 2001 15:20:44 +0200
>Hello,
>
>I will have to port soon our game engines for the GameCube console. At this
>time, I don't have any GameCube dev kit.
>Our engines are built for XBox, (C++, shaders support, lot of computations
>done by GPU and not by CPU, huge levels, ...)
>
>Without going into NDA discussions, could any experienced people give me
>some general advice to prepare the work ? What are the common mistakes, ...
>
>Thank you in advance for any help,
>
>Lionel.
>
>
>
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