Hi,
I'm not sure if this is OT or not. The list rules say "Topics discussed
include programming, development environments, asset creation, deployment,
design, etc." and I believe it's okay. If not, can somebody suggest a better
place to post this?
We have a number of multi-platform projects in development for PS2,
GameCube, PC, Mac and Xbox. Our internal engine is utilizing RenderWare for
just the rendering portion (not collision, audio, ai, etc.). Criterion has
indicated we can no longer get any licenses though, and we have titles due
to ship in less than a year. Our development schedules are quite tight, and
so re-engineering the rendering pipeline for multiple platforms is going to
be difficult with only a couple of months to complete the work.
As a result, we're currently looking at the possibility of purchasing some
source code to jump start development, or open to suggestions about ways to
accelerate our re-engineering effort.
Requirements:
* Technical spec requirements are pretty low. The titles we are making are
small environments, simple lighting, and poly counts never exceed 100,000
polys per frame, even when counting degenerate polys on the PS2 at runtime.
* Given the late phase of the current gen consoles, we don't want to
continue a per-title licensed solution. We want to purchase the right to use
the code in any way we see fit.
* We don't want or need long-term support, although we might have a few
questions during the code assimilation phase.
* We are open to both complete and incomplete solutions, and limited
multi-platform support, but at a minimum should include something for PS2 as
it is the biggest time sucker for re-engineering.
* Defunct companies with in-house developed source is okay
* We're also open to hiring somebody with experience at this for a couple of
months stint to help us engineer the solution to save time
If anybody knows of any options, please let me know.
Cheers,
Brett
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