Thread: RE: [GD-Consoles] Linux for PS2 kit
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From: Stefan B. <sbo...@te...> - 2002-03-07 13:00:08
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> Simple question regarding the Linux for PS2 kit: Can I really develop > engine/game prototypes on it? I guess you could, but I hear it is very slow compared to a "bare" PS2, due the the MMU setup they use (I heard figures as high as 4x slower on the EE side - don't know how true that is). Also, 32MB really is not enough to compile, but I suppose you could try cross-compiling from a PC. Personally, I think you would be better off just prototyping on a PC. -- Stefan Boberg - R&D Manager, Team17 Software Ltd. bo...@te... |
From: Brian S. <bs...@mi...> - 2002-03-08 17:59:06
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This doesn't appear to be correct: http://playstation2-linux.com/faq.php#Is_the_PlayStation_2_specific_hard ware --brian > -----Original Message----- > From: y o g i w p [mailto:yo...@ya...] > Sent: Friday, March 08, 2002 1:59 AM > To: gam...@li... > Subject: Re: [GD-Consoles] Linux for PS2 kit >=20 > (re-send, incorrectly replied to sender) >=20 > ----- Original Message ----- > From: Dirk Ringe <ri...@ph...> >=20 > > The development on ps2/linux is totally different from development on > the > > raw ps2 machine. To protect its IP ps2/linux runs in a virtual machine, > ie. > > an abstraction layer to the hardware... I do not expect that anything > done > > on ps2/linux is of use on the ps2 itself. >=20 > Gee, that's not good :( > But then what's the point of releasing the Linux kit? |
From: Dirk R. <ri...@ph...> - 2002-03-08 18:42:28
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Sorry, I stand corrected. I had one article in mind which had a (p)review of the linux for ps2 kit, but it seems, that my memory (or the article) has fooled me. Dirk -----Original Message----- From: gam...@li... [mailto:gam...@li...]On Behalf Of Brian Sharon Sent: Friday, March 08, 2002 6:58 PM To: y o g i w p; gam...@li... Subject: RE: [GD-Consoles] Linux for PS2 kit This doesn't appear to be correct: http://playstation2-linux.com/faq.php#Is_the_PlayStation_2_specific_hard ware --brian > -----Original Message----- > From: y o g i w p [mailto:yo...@ya...] > Sent: Friday, March 08, 2002 1:59 AM > To: gam...@li... > Subject: Re: [GD-Consoles] Linux for PS2 kit > > (re-send, incorrectly replied to sender) > > ----- Original Message ----- > From: Dirk Ringe <ri...@ph...> > > > The development on ps2/linux is totally different from development on > the > > raw ps2 machine. To protect its IP ps2/linux runs in a virtual machine, > ie. > > an abstraction layer to the hardware... I do not expect that anything > done > > on ps2/linux is of use on the ps2 itself. > > Gee, that's not good :( > But then what's the point of releasing the Linux kit? _______________________________________________ Gamedevlists-consoles mailing list Gam...@li... https://lists.sourceforge.net/lists/listinfo/gamedevlists-consoles Archives: http://sourceforge.net/mailarchive/forum.php?forum_idU3 |
From: y o g i w p <yo...@ya...> - 2002-03-07 14:14:04
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----- Original Message ----- From: Stefan Boberg <sbo...@te...> > I guess you could, but I hear it is very slow compared to a "bare" > PS2, due the the MMU setup they use (I heard figures as high as 4x > slower on the EE side - don't know how true that is). Also, 32MB really > is not enough to compile, but I suppose you could try cross-compiling > from a PC. I see. Where can I look for more info like this? > Personally, I think you would be better off just prototyping on a PC. Well, let's say I'm developing an experimental engine, and just curious how well it would port to PS2. What do you think, is it worth it? Thanks. |
From: Dirk R. <ri...@ph...> - 2002-03-07 14:59:12
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The development on ps2/linux is totally different from development on the raw ps2 machine. To protect its IP ps2/linux runs in a virtual machine, ie. an abstraction layer to the hardware... I do not expect that anything done on ps2/linux is of use on the ps2 itself. Dirk -----Original Message----- From: gam...@li... [mailto:gam...@li...]On Behalf Of y o g i w p Sent: Thursday, March 07, 2002 3:14 PM To: gam...@li... Subject: Re: [GD-Consoles] Linux for PS2 kit ----- Original Message ----- From: Stefan Boberg <sbo...@te...> > I guess you could, but I hear it is very slow compared to a "bare" > PS2, due the the MMU setup they use (I heard figures as high as 4x > slower on the EE side - don't know how true that is). Also, 32MB really > is not enough to compile, but I suppose you could try cross-compiling > from a PC. I see. Where can I look for more info like this? > Personally, I think you would be better off just prototyping on a PC. Well, let's say I'm developing an experimental engine, and just curious how well it would port to PS2. What do you think, is it worth it? Thanks. _______________________________________________ Gamedevlists-consoles mailing list Gam...@li... https://lists.sourceforge.net/lists/listinfo/gamedevlists-consoles Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=553 |
From: y o g i w p <yo...@ya...> - 2002-03-08 09:58:00
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(re-send, incorrectly replied to sender) ----- Original Message ----- From: Dirk Ringe <ri...@ph...> > The development on ps2/linux is totally different from development on the > raw ps2 machine. To protect its IP ps2/linux runs in a virtual machine, ie. > an abstraction layer to the hardware... I do not expect that anything done > on ps2/linux is of use on the ps2 itself. Gee, that's not good :( But then what's the point of releasing the Linux kit? |
From: xark <xa...@li...> - 2002-03-08 17:58:26
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On Thu, 7 Mar 2002, Dirk Ringe wrote: > The development on ps2/linux is totally different from development on the > raw ps2 machine. To protect its IP ps2/linux runs in a virtual machine, ie. > an abstraction layer to the hardware... I do not expect that anything done > on ps2/linux is of use on the ps2 itself. > > Dirk I don't think this is totally accurate. Obviously you aren't going to make booting PS2 game discs with PS2 Linux, but I don't think it runs on a "virtual machine". The only thing locked-up AFAIK is the I/O Processor (IOP). The IOP runs a closed "driver" that Linux talks to for I/O and sound. On the EE side, you supposedly have _full_ access to the PS2 EE CPU (including VU0, VU1) and the graphical hardware (VIF, GIF, GS etc.). There is a public site Sony has set up for discussion and information about PS2 Linux, check it out: http://playstation2-linux.com/ and the especially the FAQ at http://playstation2-linux.com/faq.php Even if a PS2 doesn't make the "ultimate" Linux workstation, it at least sounds like a fun (and legal) way to get some PS2 development experience. -Xark |