Hello,
Some basic questions again !
Does anybody have real cases of memory use on GameCube and PS2 ? (% Code, %
3D Data, % Textures, % sound) ?
Which kind of compression ratio can I expect for the hardware texture
compression on those targets ?
Which kind of compression ratio can I expect with the vector compression on
PS2 ? Does the GameCube use a float/vector compression too ?
Thank you in advance,
Lionel
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