We want to include a screen adjustment feature in our game for GameCube =
and PS2. Basically we want to allow x/y scaling and positioning but I'm =
wondering if I should have the screen adjusted based on the absolute =
corners, or inset the "corners" from the guardband? In other words, =
should the upper left corner be 0,0 or should I account for some x/y =
offsettting like 8,16 and anchor my corner for adjustment there?
Thanks,
Brett Bibby
GameBrains
|