http://www.gbadev.org/
Has links to most of the underground stuff and lots of tutorials. I think
that the emulators (though not official) are a pretty good suppliment to the
official dev kit. Artists can preview without a full system. Of course I
wouldn't officially recommend that :)
If you are really interested in pursuing it, we can talk more offline. I
got a dev-kit but due to my other console projects, I haven't got around to
doing anything official with it yet. Like you, I like the idea of getting
back to a small team. But what I found is that publishers are only
interested original ideas for GBA if it comes with another big console sku.
Otherwise, I could get port work for GBA or sign up for a big licensed
property. No original ideas on GBA though. They don't seem to think the
market is there. At least that's been my experience last time I did the
rounds (~4 months ago).
My thought was that if you were working on developing a new character
franchise of an original property, if the idea and concept were strong it
shouldn't matter the initial sku. Most properties now are developed top
down. PS2 and down port. I figured prove the concept, characters, and
flesh out the idea first for handhelds and then if there is interest in the
characters, the world can always be expanded. Of course publishers do not
see it that way.
So one option is to self fund and shop a virtually finished product. Which
is what most of the underground GBA scene seems to be shooting for. But
even then I have been told likely that's just a lost leader to get publisher
work. Maybe they would fit an established license or property to your game.
-Jeff
----- Original Message -----
From: "Brian Hook" <bri...@py...>
To: <gam...@li...>
Sent: Friday, March 08, 2002 10:52 AM
Subject: [GD-Consoles] GBA development
> As part of our strategy of "small, cheap games", we've been pinged by a
> couple folks about doing GBA development. I don't have a relationship
> with Nintendo, and I don't know jack about GBA development. Is there a
> good site that lists a lot of the pertinent information related to GBA
> development, including PC based debuggers, tools, and emulators?
>
> Thanks,
>
> Brian
>
>
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