Thread: [GD-Consoles] new to console programming...
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From: Marcin W. <Ma...@zo...> - 2001-10-02 18:11:25
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Hi, I'm new to console programming, namely PS2, and I was wondering if anyone could point me to some resources on the net where I can read up on maybe general programming techniques and such. We recently had the Gamasutras PS2 article float around the office (http://www.gamasutra.com/gdce/green/green_01.htm )and I was wondering if maybe there are some other articles like this one that will give me a better understanding of the console before I actually sit down and start typing. Does anyone have any opinions about the above mentioned article? Is it a good thing for a beginner to engrave in his head? Pitfalls that I should be aware? I don't want this to turn into a why xbox programming is easier and I should do that' topic. My company is looking into making a title for PS2 and I need as much basic knowledge of the machine as possible. Any help would be appreciated. Thanks, Marcin |
From: Jeff L. <je...@da...> - 2001-10-02 18:27:47
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If your company is NDA'd with Sony already, you should have access to the developer's website and newsgroups. There is quite a bit of material there covering all aspects of PS2 development. The newsgroups are pretty active and the website has a lot of sample code and docs. Definitely get the code off the developer website. The demo code that comes with the system is horrible but I wouldn't let that discourage you too much. I doubt you will find too much on any public forums or websites. All the material is under NDA. -Jeff At 11:02 AM 10/2/2001 -0700, Marcin Wieczorek wrote: >Hi, > > I'm new to console programming, namely PS2, and I was wondering if anyone >could point me to some resources on the net where I can read up on maybe >general programming techniques and such. > > We recently had the Gamasutras PS2 article float around the office >(http://www.gamasutra.com/gdce/green/green_01.htm )and I was wondering if >maybe there are some other articles like this one that will give me a better >understanding of the console before I actually sit down and start typing. > >Does anyone have any opinions about the above mentioned article? Is it a >good thing for a beginner to engrave in his head? Pitfalls that I should be >aware? > >I don't want this to turn into a why xbox programming is easier and I should >do that' topic. My company is looking into making a title for PS2 and I >need as much basic knowledge of the machine as possible. > >Any help would be appreciated. > >Thanks, >Marcin > > >_______________________________________________ >Gamedevlists-consoles mailing list >Gam...@li... >https://lists.sourceforge.net/lists/listinfo/gamedevlists-consoles |
From: Seungrog, O. <emp...@75...> - 2001-11-22 12:39:38
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Hi all, I'm new to PS2 programming, too. Actually I got my PS2 development machine today, but can't find developer's website and newsgroups. I guess there exists some other resources other than https://sce- net.scei.co.jp, which is in Japanese. :-( Anyone please can give me some access points? Thanks in advance. Seungrog, Oh > -----Original Message----- > From: gam...@li... > [mailto:gam...@li...] On > Behalf Of Jeff Lander > Sent: Wednesday, October 03, 2001 3:34 AM > To: gam...@li... > Subject: Re: [GD-Consoles] new to console programming... > > > If your company is NDA'd with Sony already, you should have > access to the developer's website and newsgroups. There is > quite a bit of material there covering all aspects of PS2 > development. The newsgroups are pretty active and the > website has a lot of sample code and docs. Definitely get > the code off the developer website. The demo code that comes > with the system is horrible but I wouldn't let that > discourage you too much. > > I doubt you will find too much on any public forums or > websites. All the material is under NDA. > > -Jeff > > At 11:02 AM 10/2/2001 -0700, Marcin Wieczorek wrote: > >Hi, > > > > I'm new to console programming, namely PS2, and I > was wondering if anyone > >could point me to some resources on the net where I can read > up on maybe > >general programming techniques and such. > > > > We recently had the Gamasutras PS2 article float > around the office > >(http://www.gamasutra.com/gdce/green/green_01.htm )and I was > wondering if > >maybe there are some other articles like this one that will > give me a better > >understanding of the console before I actually sit down and > start typing. > > > >Does anyone have any opinions about the above mentioned > article? Is it a > >good thing for a beginner to engrave in his head? Pitfalls > that I should be > >aware? > > > >I don't want this to turn into a why xbox programming is > easier and I should > >do that' topic. My company is looking into making a title > for PS2 and I > >need as much basic knowledge of the machine as possible. > > > >Any help would be appreciated. > > > >Thanks, > >Marcin > > > > > >_______________________________________________ > >Gamedevlists-consoles mailing list > >Gam...@li... > >https://lists.sourceforge.net/lists/listinfo/gamedevlists-consoles > > > _______________________________________________ > Gamedevlists-consoles mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-consoles > |
From: Alistair M. <kr...@kr...> - 2001-10-02 23:06:36
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Hi Marcin. Like the other poster said, most of the interesting stuff is under NDA so we can't talk about it unless you are too. Once you do get access to the 'good stuff', the samples you get with the toolchain (/usr/local/sce/sample) are a good launch-pad to give you a general idea how the various subsystems work, and once you are up and running they are good reference material when you're tackling a specific problem. Going further, the SCEA support website is a good place to go for more advanced examples, and for other useful snippets of code and documentation. Browsing the conference papers on the website is a useful way to get into it quickly. There are also newsgroups for NDA signees where tons of problem solving goes on. Basically, we can't say much about it in detail unless you've signed the NDA, sorry. Incidentally, what is this group supposed to be for, considering we can't discuss any technical details without breaking contracts? Console game design paradigms versus other platforms? Optimum controller layouts? I can see it getting stale pretty quickly... Alistair > -----Original Message----- > From: gam...@li... > [mailto:gam...@li...]On Behalf Of > Marcin Wieczorek > Sent: 02 October 2001 19:03 > To: gam...@li... > Subject: [GD-Consoles] new to console programming... > > > Hi, > > I'm new to console programming, namely PS2, and I was > wondering if anyone > could point me to some resources on the net where I can read up on maybe > general programming techniques and such. > > We recently had the Gamasutras PS2 article float around the office > (http://www.gamasutra.com/gdce/green/green_01.htm )and I was wondering if > maybe there are some other articles like this one that will give > me a better > understanding of the console before I actually sit down and start typing. > > Does anyone have any opinions about the above mentioned article? Is it a > good thing for a beginner to engrave in his head? Pitfalls that > I should be > aware? > > I don't want this to turn into a why xbox programming is easier > and I should > do that' topic. My company is looking into making a title for PS2 and I > need as much basic knowledge of the machine as possible. > > Any help would be appreciated. > > Thanks, > Marcin > > > _______________________________________________ > Gamedevlists-consoles mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-consoles > |
From: Marcin W. <Ma...@zo...> - 2001-10-03 01:18:40
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well, just thought that someone might have good pointers on how to start.. but I guess I'll have to wait until suits are done with the paper work.. Thanks anyway, Marcin -----Original Message----- From: gam...@li... [mailto:gam...@li...]On Behalf Of Alistair Milne Sent: Tuesday, October 02, 2001 4:13 PM To: gam...@li... Subject: RE: [GD-Consoles] new to console programming... Hi Marcin. Like the other poster said, most of the interesting stuff is under NDA so we can't talk about it unless you are too. Once you do get access to the 'good stuff', the samples you get with the toolchain (/usr/local/sce/sample) are a good launch-pad to give you a general idea how the various subsystems work, and once you are up and running they are good reference material when you're tackling a specific problem. Going further, the SCEA support website is a good place to go for more advanced examples, and for other useful snippets of code and documentation. Browsing the conference papers on the website is a useful way to get into it quickly. There are also newsgroups for NDA signees where tons of problem solving goes on. Basically, we can't say much about it in detail unless you've signed the NDA, sorry. Incidentally, what is this group supposed to be for, considering we can't discuss any technical details without breaking contracts? Console game design paradigms versus other platforms? Optimum controller layouts? I can see it getting stale pretty quickly... Alistair > -----Original Message----- > From: gam...@li... > [mailto:gam...@li...]On Behalf Of > Marcin Wieczorek > Sent: 02 October 2001 19:03 > To: gam...@li... > Subject: [GD-Consoles] new to console programming... > > > Hi, > > I'm new to console programming, namely PS2, and I was > wondering if anyone > could point me to some resources on the net where I can read up on maybe > general programming techniques and such. > > We recently had the Gamasutras PS2 article float around the office > (http://www.gamasutra.com/gdce/green/green_01.htm )and I was wondering if > maybe there are some other articles like this one that will give > me a better > understanding of the console before I actually sit down and start typing. > > Does anyone have any opinions about the above mentioned article? Is it a > good thing for a beginner to engrave in his head? Pitfalls that > I should be > aware? > > I don't want this to turn into a why xbox programming is easier > and I should > do that' topic. My company is looking into making a title for PS2 and I > need as much basic knowledge of the machine as possible. > > Any help would be appreciated. > > Thanks, > Marcin > > > _______________________________________________ > Gamedevlists-consoles mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-consoles > _______________________________________________ Gamedevlists-consoles mailing list Gam...@li... https://lists.sourceforge.net/lists/listinfo/gamedevlists-consoles |