Hello,
I will have to port soon our game engines for the GameCube console. At this
time, I don't have any GameCube dev kit.
Our engines are built for XBox, (C++, shaders support, lot of computations
done by GPU and not by CPU, huge levels, ...)
Without going into NDA discussions, could any experienced people give me
some general advice to prepare the work ? What are the common mistakes, ...
Thank you in advance for any help,
Lionel.
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