Re: [Gambas-devel] gb.sdl.sound channel volume bug
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From: Benoît M. <ga...@us...> - 2013-08-11 00:38:11
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Le 08/07/2013 04:17, Kevin Fishburne a écrit : > On 07/07/2013 08:14 AM, Benoît Minisini wrote: >> Le 12/05/2013 07:28, Kevin Fishburne a écrit : >>> Out of curiousity, is OpenAL Soft worth a damn? It sounds pretty cool >>> from what I've read here: http://kcat.strangesoft.net/openal.html. >>> >> Mmm... Maybe, the project seems to be maintained. I don't know OpenAL at >> all, but I guess a component could be done the same way as gb.opengl >> (i.e. by replicating the OpenAL interface). >> > I'm not familiar with it either, but from everything it says it > supports, it blows SDL's audio out of the water. I checked the Kubuntu > 13.04 repositories and the package is called libopenal1 (version 1.14). > Its dependencies are libopenal-data and libc6. There is also a toolkit > called alut (OpenAL Utility Toolkit), which likens itself to GLUT in > functionality. > > Obviously since I'm making a game it's in my interest to have such > libraries included in GAMBAS, but if you've been paying any attention to > the game industry (Gamasutra, Indiegames.com, Valve Corporation, etc.) > there has been an explosion of industry support for gaming on Linux this > year. There may never be a "year of the Linux desktop", but it looks > like the "year of gaming on Linux" is 2013. > So... Did you test gb.openal ? :-) -- Benoît Minisini |