Re: [Gambas-devel] problems with new gb.sge (Simple Game Liobrary) component.
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From: Fabien B. <gam...@gm...> - 2013-03-27 07:37:16
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Yes thank you. We have some work done in the svn Gb.g3d... take a look in the exp branche. It is based on ogre. And have stuff done to load mesh in gambas archive. Take a look to blitzbasic and blitz3d for implementation ideas. But do not forget to stay in the object kiss Concept of gambas. We are here to remember you that. Le 27 mars 2013 07:52, "Kevin Fishburne" <kev...@ei...> a écrit : > @Tomek Sorry to interject into the thread so rudely, but I'd like to say > thanks for giving this some attention. With the coming of Valve's > "Steambox" and the native Linux Steam client I think it's only a matter > of time before GAMBAS proves itself a worthy language (with respect to > compatible/available market share) for game development. Awesome effort > and I'm proud of everyone here helping you jump the technical hurdles of > implementing your component. > > -- > Kevin Fishburne > Eight Virtues > www: http://sales.eightvirtues.com > e-mail: sa...@ei... > phone: (770) 853-6271 > > > > ------------------------------------------------------------------------------ > Own the Future-Intel® Level Up Game Demo Contest 2013 > Rise to greatness in Intel's independent game demo contest. > Compete for recognition, cash, and the chance to get your game > on Steam. $5K grand prize plus 10 genre and skill prizes. > Submit your demo by 6/6/13. http://p.sf.net/sfu/intel_levelupd2d > _______________________________________________ > Gambas-devel mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gambas-devel > |