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Galactic Warfare / News: Recent posts

Update June 05

well im glad other projects have appeared along similar lines, makes life more enjoyable.

Damned if i havent been set back by problem the last year. Still plodding along.

Not entirely happy with server/client side and main game to release v1 yet.
Working on perfecting movement for objects (includes all aspects). still quite fun flying around shooting things.
With progress as slow as it is, it might be next year before release, sorry people.... read more

Posted by matthew groom 2005-06-06

Update - Feb 05

Coming along, is the only way to explain it so far.

The server client part is progressing, i have been busy on other things for a few months.
The hardist part is trying to send as little data, as infrequently as possible.
I believe the system is scalable enough to hundreds if not thousands of users.

so far im flying around, with a static server ship and various other client based ships moving around.
Once i have the frames neat and data transfer updates smooth, i will ramp it up to see how many ships it can take.
Declaring a new server controlled ship is as easy as typing in servership(cruiser) as a line of code.
it randomly places it and gives it a random target.
so to make a 1000 of them is a simple loop.... read more

Posted by matthew groom 2005-02-14

Galactic Warfare Update August

Sorry for the delay in moving and coding here.

Currently i have the code for face level collision detection, i have decided to not include it in the version 1 release as im trying to get it ready.

Im moving the "game" to server client at the moment so should have that done by next update.

The generic code, is looking good, although as i have lost 4 months coding time, theres an aweful lot of tidying up to do still.... read more

Posted by matthew groom 2004-08-26

update April

hi,

updates completed since last time:

object database complete
majority of generic weapons complete(sub-system targeting being done)

worked on:
face to face collision detection, for subsystem targetting.

unfortunately im moving house this month, to a far far away place. So there will be no progress for at least a month, sorry.

Posted by matthew groom 2004-04-22

Monthly update March

Good day to you

I figured this project needs monthly or bi-quarterly updates. Hope this helps people visiting this project.

Whats happened since last update (major bits):
Generic Ship class targetting now working.
targetting from sight, and closest target in any view(rear,forward, right,left)

Whats being worked on:
Still working to get object "database" working, damn virtuals. Once this is working rest is "easy".
Generic weapons... read more

Posted by matthew groom 2004-03-25

Slow going, with no help

Well, ive tried many times to get help, so this is going to take time by myself, a good 20 years i guess.
Im working on a generic ship class, that can be used by any space game. Its is supporting default weapons, fov changes, craft movements in m/s so far etc. As the game is oo based, should be very useful. All the ship classes ive come across to date have been very lame. can you believe that not one cares about specific measurements like metres/second for movement. they just rotate the ships at what ever they felt looked good, no precision. Working of fov targetting, as i cant find specific help on that, i have chosen to use planes, to find objects. targetting objects in your view, select nearest target, furthest, nearest sights etc.... read more

Posted by matthew groom 2004-02-23

Galactic Warfare

Good day,

I hope you are sitting comfortably, as this project is most likely going to blow your mind. Its a massive mulitplayer internet space/ground warfare game.

You will see many of those lovable features from previous incarnations of space games, plus many more original concepts.

So sit back, lend hand a hand, or watch this space closely as we bring you GALACTIC WARFARE.

Posted by matthew groom 2003-10-06
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