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From: <gai...@li...> - 2002-05-03 03:24:01
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Thanks, Brent. But still need help with something. On Thu, 2002-05-02 at 22:22, gai...@li... wrote: > > > How do I compile gaim-e? > > First off, get the latest release of gaim, the source tarball. > > tar zxvf gaim-0.57.tar.gz > > Now, grab the gaim-e source from cvs: > > cvs -z3 -d':pserver:ano...@cv...:/cvsroot/gaim-e' > co gaim-e > > That will snag the sources and put them in a directory called gaim-e in > your current working directory. > > change into the gaim-e directory, and > > cp * GAIMDIR/plugins/ > > (replace GAIMDIR with the path to where you unpacked gaim > > once you do that, cd to the plugin directory, and run the ./compile script > Here I get: $ ./compile rm: cannot remove `gaim-e.so': No such file or directory make: *** No rule to make target `gaim-e.so'. Stop. > Cross your fingers, and if it work it will create gaim-e.so, copy that > into your gaim plugin directory... mine is /usr/lib/gaim/ Then you should > be able to load the plugin from the tools->plugins on the gaim toolbar. > > Hope that helps > > Brent > > > It says: > > > > "Compiling is another story. First go get the source from somewhere.. > > cvs is good, the src for the version you are using works too. copy all > > .c and .h files to the plugins dir on of the gaim source tree. Then > > edit the makefile and add gaim-e.c after all of the other plugins listed > > with .c and gaim-e.so where all of the other .so files are listed. > > now compile" > > > > Does this mean I download the gaim source, and compile gaim? Or just > > compile gaim-e? > > > > - Paul Rodriguez > > > > > _______________________________________________________________ > > Have big pipes? SourceForge.net is looking for download mirrors. We supply > the hardware. You get the recognition. Email Us: ban...@so... > _______________________________________________ > Gaim-e-developer mailing list > Gai...@li... > https://lists.sourceforge.net/lists/listinfo/gaim-e-developer |