From: Don S. <do...@se...> - 2005-01-04 16:41:16
|
On 16:06 Tue 04 Jan , evew wrote: > I used part of my old code and adapted it to C... it simply try to =20 > login to a battle.net server (europe.battle.net:6112) sending a couple = =20 > of valid user/pass... and apart from a little problem during the =20 > verifying process (found also in my old program... it seems that the =20 > server force you to send the user/pass couple twice) it works fine. Very cool! > Then, what to do now? The chat protocol is stupid, it was thinked to =20 > talk with users, not with programs... it is lacking in structure, it =20 > could be difficult to play with it... >=20 > Anyway... I still don't understand how gaim works about buddy list. > It save it for itself or ask it to the server after the login process =20 > to an account? > > On bnet there is the friend list... it could be useful for our purpose? = =20 > There is the trouble of manage with it 'cause of the protocol :/ It can do either one. I wasn't aware that bnet stored a list on the server. If it does I'm sure we could retrieve it. Otherwise we'll just store it locally. > Uh... how to give you my code? Can I send to the ml? Submit it to the patch tracker if you'd like on our sf.net project page. --=20 Don Seiler do...@se... Public Key: http://pgp.mit.edu:11371/pks/lookup?op=3Dget&search=3D0xFC87F041 Fingerprint: 0B56 50D5 E91E 4D4C 83B7 207C 76AC 5DA2 FC87 F041 |