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From: SourceForge.net <no...@so...> - 2007-12-22 06:57:59
|
Feature Requests item #1856297, was opened at 2007-12-22 09:58 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=650117&aid=1856297&group_id=107748 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Priority: 5 Private: No Submitted By: Shambler0 (shambler0) Assigned to: Nobody/Anonymous (nobody) Summary: Pidgin support Initial Comment: Please port the plugin to pidgin/libpurple, even though it won't work with official Battle.Net servers. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=650117&aid=1856297&group_id=107748 |
From: Dominik G. <nat...@gm...> - 2007-02-23 23:15:16
|
Hello to all developers of the gaim-bnet project, during the last weeks, rizzo (aka Don) and I planned my future takeover of the gaim-bnet project. Because the current approach using the text protocol does no longer work since Blizzard closed it down, Don, as well as grim, decided to leave the project, which would not have been possible if there wouldn't have been someone else to take over. I believe that there is a legal way of using the binary protocol in gaim-bnet, because Blizzard's Terms of Use do not cover the case that their DLLs are used in another program. This means, if someone owns a B.netcapable game, there are system libraries which we can use in order to integrate bnet in gaim. In how far this is covered by applicable law is something that must be discussed beforehand. Anyway, I'm pretty sure that there indeed IS a way of re-activating bnet support in gaim. In order to try a new approach, it would be good to know which of the developers are actually still interested in the project, and perhaps a complete rewrite of the source code. I would be glad if those who would take part in this action would post a short note to the mailing list stating that they will be available. With the best regards, Nik (known as Natureshadow on SF.net) |
From: SourceForge.net <no...@so...> - 2006-03-25 21:17:45
|
Bugs item #1458446, was opened at 2006-03-25 21:17 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=650114&aid=1458446&group_id=107748 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Resolution: None Priority: 5 Submitted By: Queen Of The Sea (sneptune) Assigned to: Nobody/Anonymous (nobody) Summary: gaim-bnet no long work Initial Comment: I believe blizzard had changed their servers. As a result, gaim-bnet will no longer work. Could someone confirm it for me? ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=650114&aid=1458446&group_id=107748 |
From: SourceForge.net <no...@so...> - 2006-02-28 07:59:56
|
Feature Requests item #1440167, was opened at 2006-02-27 23:59 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=650117&aid=1440167&group_id=107748 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Priority: 5 Submitted By: Calen Finke (calenfinke) Assigned to: Nobody/Anonymous (nobody) Summary: Dunno where else to say this...URGENT Initial Comment: Today 2/27/06 Blizzard Blocked telnet access to battle.net, Battle.net forum moderator DatH informed us here: http://www.battle.net/forums/thread.aspx?fn=opensupport&t=414577&p=1&#post414577 according to one of the posters there is a workaround though I have been unable to contact them yet, ill ask in channel, will update as nescessary. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=650117&aid=1440167&group_id=107748 |
From: SourceForge.net <no...@so...> - 2005-11-27 18:37:03
|
Bugs item #1367664, was opened at 2005-11-27 10:37 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=650114&aid=1367664&group_id=107748 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Resolution: None Priority: 5 Submitted By: Calen Finke (calenfinke) Assigned to: Nobody/Anonymous (nobody) Summary: Commands Initial Comment: the /me command, used in battle.net to emote a message acts as a command for gaim in other chat types such as AIM. the personw ith Gaim BNet sees the ***accountname emotes message but the recipiant sees /me message because it is not a command over AIM. the command shoudl not function in AIM for the person with gaim BNet either. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=650114&aid=1367664&group_id=107748 |
From: SourceForge.net <no...@so...> - 2005-11-27 00:08:03
|
Feature Requests item #1367229, was opened at 2005-11-26 16:08 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=650117&aid=1367229&group_id=107748 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Priority: 5 Submitted By: Calen Finke (calenfinke) Assigned to: Nobody/Anonymous (nobody) Summary: Battle.net Info Initial Comment: On battle.net when in the chat room you can right click on a player's character model to view their info. When one uses this battle.net chat plugin and selects the view info button the person sees which client they are logged on with for example; chat, warcraft III, etc. and which channel they are in but not what it says in their battle.net profile. I addition when one tries to view their own info for their account they do not recieve any message at all when using the chat plugin. This is present in the windows version of this project, I have no idea if the linux version is more full featured. Awesome job so far! -Calen ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=650117&aid=1367229&group_id=107748 |
From: SourceForge.net <no...@so...> - 2005-09-12 22:40:41
|
Feature Requests item #1289163, was opened at 2005-09-12 18:40 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=650117&aid=1289163&group_id=107748 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Priority: 5 Submitted By: theccsscontact (theccsscontact) Assigned to: Nobody/Anonymous (nobody) Summary: cd-key to account Initial Comment: ok i have an idea, not sure how complex this maybe but i have 4 cdkey pairs so i can use d2 on multiple systems, is there a way to connect using the difrent cdkeys for specific accounts, i mean we could do the following make a sellection for cdkey.mpq or hard code cdkeys in via a popup box im not sure the best way to do this but im hacking away at the code right now and testing my skills at it. im not all that good though anyone else got any ideas off of this? ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=650117&aid=1289163&group_id=107748 |
From: SourceForge.net <no...@so...> - 2005-04-29 07:44:01
|
Feature Requests item #1192218, was opened at 2005-04-29 00:44 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=650117&aid=1192218&group_id=107748 Category: Interface Improvements (example) Group: Next Release (example) Status: Open Priority: 5 Submitted By: rosen1 (mangix) Assigned to: Nobody/Anonymous (nobody) Summary: Visual Basic Initial Comment: can someone port this to Visual Basic? i want to make it so that when i connect, the default channel would be set, and that it would send an emoted message every hour or so. yeah thats just about what i want it do to. also on the whois lookup, can you guys make a Profile window where it shows all the info? ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=650117&aid=1192218&group_id=107748 |
From: SourceForge.net <no...@so...> - 2005-04-18 05:49:08
|
Feature Requests item #1185004, was opened at 2005-04-18 00:49 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=650117&aid=1185004&group_id=107748 Category: None Group: None Status: Open Priority: 5 Submitted By: Eric (hiware) Assigned to: Nobody/Anonymous (nobody) Summary: Slash Commands Initial Comment: The ability to use /commands in any chat window where I'm on the battle.net protocol, and have the results of the commands show up in that window. I saw somewhere on source forge where you all said "like we do with the /stats command," so I thought maybe you already have this working, but I get the standard 'command not supported with this protocol' error in the Gaim chat window when I try to use any slash commands. Commands that I would personally like to see: /stats /time /whois I really like your plugin so far, and hope you all continue to develop it! ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=650117&aid=1185004&group_id=107748 |
From: SourceForge.net <no...@so...> - 2005-04-18 03:54:02
|
Bugs item #1184973, was opened at 2005-04-17 22:54 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=650114&aid=1184973&group_id=107748 Category: None Group: None Status: Open Resolution: None Priority: 5 Submitted By: Eric (hiware) Assigned to: Nobody/Anonymous (nobody) Summary: Cannot Join Channels Initial Comment: I cannot join some channels other friends are in under StarCraft BroodWar, but I can join channels like "Public Chat" and "Blizzard Tech Support". I'm am using Join a Chat under the Buddies menu. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=650114&aid=1184973&group_id=107748 |
From: Ron <ia...@va...> - 2005-03-16 23:28:36
|
I have an account, although I forget what it is. I'm not in a big hurry since it's big homework time right now. My courses end at the beginning of April, so we're in the crunch time. We reversed it first by packet logging. We got an idea of what changes and what doesn't. Somebody at some point recognized that the NLS was very similar to SRP (http://srp.stanford.edu), so that was a bit of a starting point. After that, a couple guys (before I got in on the project) faced a lot of difficulties, such as calls to weird Storm.dll functions (the ordinals were 601 - 647). I had a look and managed to identify a couple, and from those I managed to get the rest from the Mac version of Storm.dll (which actually has function names). You can see them here: http://www.javaop.com/~iago/Storm.txt Armed with that, there wasn't actually much more to do. If you read through SRP.html, I make a couple comments about where it differs from standard SRP. Mainly, where it calculates M[1] and K. Me and TheMinistered did K, and Maddox did M[1]. Maddox put it all together and coded it in C++ and got it all working. It was actually a lot easier than it seemed to be. What we had, at that point, was just a mess of code. Variables weren't named well and such. But it worked. I converted it, line by line, to Java. It was still a mess. It wasn't until about a month ago when I cleaned it all up and named the functions after their corresponding variables from SRP. And wrote SRP.html. Now that I've done that, I understand it pretty well. I'll get back to you with my SourceForge username when I find it. It's probably iago, though :) If you need to contact me via IM, feel free: aim: iagox86 msn: ia...@d2... icq: 96228890 I rather like discussing it here, though, where others can see. Ron Zilo wrote: > On 03/16/05 21:45:21, Ron wrote: > >> The problem is that the cdkey decryption is different for War2 and >> D2 (and is common beween the two of them), and the login is totally >> different for War3. War3 uses different messages >> (SID_AUTH_ACCOUNTLOGON [0x53] and SID_AUTH_ACCOUNTLOGONPROOF [0x54]) >> to log in. The packets are described in a document I wrote, >> http://www.javaop.com/~iago/SRP.html. They are cryptographically >> strong, and also pretty hard to do it in C. BNCSUtil, of course, >> can do it :P > > > Sorry, I didn't undestand... so, my new answer is that it support > only starcraft like games (for cdkey and login) :) > > I'm reading your headers, and apart from classes (plugin is in C) and > small problems (ex, nls_account_create() and nls_account_logon() > create packets in form of buffers to send, and my plugin manage > packets in others ways I'd like to keep) I think that all the rest > should be easily used as is. I'll check better anyway... > >> By the way, if you've never seen it, have a look at >> http://bnetdocs.valhallalegends.com. That's maintained by Arta[vL] >> and others (including me). It has tons of great information. > > > I used it together with your java bot for my code, very very useful > thanks :) > >> Just for fun, I'll give the history of the war3 login. >> [...] >> Kind of a neat story. To me, anyway. > > > Cool, really. > And how do you succeed to reverse the login process? Well, simply > reading the program disassembled code, or other? > Very difficult anyway :/ > > Anyway, if you want to join the project on sourceforge, just create > an account on it (if you haven't one already) and I'll let you enter. > The more we are, the better is :) > > -- > Dario Zilocchi > ko...@gm... > > Listening: 03 radiohead amnesiac - pulk pull revolving doors > > > > |
From: Zilo <ko...@ic...> - 2005-03-16 21:53:32
|
On 03/16/05 22:27:12, Zilo wrote: > ...and small problems (ex, nls_account_create() and > nls_account_logon() create packets in form of buffers to send, and my =20 > plugin manage packets in others ways I'd like to keep)... Well I thinked they whould create an entire packet and not only it's =20 contents... anyway it isn't a real problem anymore! Good work :) -- Dario Zilocchi ko...@gm... Listening: Two Lone Swordsmen - Sex Beat |
From: Zilo <ko...@ic...> - 2005-03-16 21:27:24
|
On 03/16/05 21:45:21, Ron wrote: > The problem is that the cdkey decryption is different for War2 and D2 =20 > (and is common beween the two of them), and the login is totally =20 > different for War3. War3 uses different messages =20 > (SID_AUTH_ACCOUNTLOGON [0x53] and SID_AUTH_ACCOUNTLOGONPROOF [0x54]) =20 > to log in. The packets are described in a document I wrote, =20 > http://www.javaop.com/~iago/SRP.html. They are cryptographically =20 > strong, and also pretty hard to do it in C. BNCSUtil, of course, can =20 > do it :P Sorry, I didn't undestand... so, my new answer is that it support only =20 starcraft like games (for cdkey and login) :) I'm reading your headers, and apart from classes (plugin is in C) and =20 small problems (ex, nls_account_create() and nls_account_logon() create =20 packets in form of buffers to send, and my plugin manage packets in =20 others ways I'd like to keep) I think that all the rest should be =20 easily used as is. I'll check better anyway... > By the way, if you've never seen it, have a look at =20 > http://bnetdocs.valhallalegends.com. That's maintained by Arta[vL] =20 > and others (including me). It has tons of great information. I used it together with your java bot for my code, very very useful =20 thanks :) > Just for fun, I'll give the history of the war3 login. > [...] > Kind of a neat story. To me, anyway. Cool, really. And how do you succeed to reverse the login process? Well, simply =20 reading the program disassembled code, or other? Very difficult anyway :/ Anyway, if you want to join the project on sourceforge, just create an =20 account on it (if you haven't one already) and I'll let you enter. The =20 more we are, the better is :) -- Dario Zilocchi ko...@gm... Listening: 03 radiohead amnesiac - pulk pull revolving doors |
From: Ron <ia...@va...> - 2005-03-16 20:45:28
|
The problem is that the cdkey decryption is different for War2 and D2 (and is common beween the two of them), and the login is totally different for War3. War3 uses different messages (SID_AUTH_ACCOUNTLOGON [0x53] and SID_AUTH_ACCOUNTLOGONPROOF [0x54]) to log in. The packets are described in a document I wrote, http://www.javaop.com/~iago/SRP.html. They are cryptographically strong, and also pretty hard to do it in C. BNCSUtil, of course, can do it :P By the way, if you've never seen it, have a look at http://bnetdocs.valhallalegends.com. That's maintained by Arta[vL] and others (including me). It has tons of great information. Just for fun, I'll give the history of the war3 login. When War3 was first released, Skywing and Yoni (both members of vL) reversed the entire thing, privately, and made a server called BNLS. Basically, you send your cdkey and password to it and it encrypts them for you. I personally hated it, and think that the whole idea of a server like that is asinine. Last summer, me, Maddox, and TheMinistered (from forum.valhallalegends.com) reversed it ourself to C++ code. The C++ code relied heavily on the storm.dll library, which we didn't like. We were planning on cleaning it up and releasing it. Unfortunately, the source (including a .dll for using it) was stolen off TheMinistered's the computer due to a stupid VNC password. Somebody released it, and we never supported it. The project kinda died, and people used the stolen code. Evenually, I got Maddox and TheMinistered's permission to port it to Java and opensource it. I did that, and about a month ago I wrote documentation on it (SRP.html from above). Using that documentation, Cloaked or shadypalm wrote BNCSUtil, which is back to C++. Kind of a neat story. To me, anyway. Zilo wrote: > On 03/16/05 15:42:16, Ron wrote: > >> Very cool, I'll have a look at it when I get some time. Which >> clients does it support? > > > I tested it only for starcraft/broodwar and it works... for the > others clients updating the games.xml file should be enough I think. > >> I highly recommend BNCSUtil if you haven't already looked at it. > > > I'm reading now some headers... thinking about it... > > -- > Dario Zilocchi > ko...@gm... > > Listening: Nine Inch Nails - Complication > > > > > ------------------------------------------------------- > SF email is sponsored by - The IT Product Guide > Read honest & candid reviews on hundreds of IT Products from real users. > Discover which products truly live up to the hype. Start reading now. > http://ads.osdn.com/?ad_ide95&alloc_id396&op=click > _______________________________________________ > gaim-bnet-devel mailing list > gai...@li... > https://lists.sourceforge.net/lists/listinfo/gaim-bnet-devel > > |
From: Zilo <ko...@ic...> - 2005-03-16 20:05:58
|
On 03/16/05 15:42:16, Ron wrote: > Very cool, I'll have a look at it when I get some time. Which =20 > clients does it support? I tested it only for starcraft/broodwar and it works... for the others =20 clients updating the games.xml file should be enough I think. > I highly recommend BNCSUtil if you haven't already looked at it. I'm reading now some headers... thinking about it... -- Dario Zilocchi ko...@gm... Listening: Nine Inch Nails - Complication |
From: Ron <ia...@va...> - 2005-03-16 14:42:23
|
> Well, I know you :) > I've already seen your site, and thanks to your bot code I coded a > gaim plugin for the bnet BIN protocol too... > > It's still sperimental but it works, you can see it at > www.sf.net/projects/gaim-bnetg > > It doesn't use RCRS now but simply read from a xml file what's needed > and calculate checksums of files directly... anyway it will be easy > to add RCRS support too in the future :) > > If you want to use it simply download the sources and put in your > ~/.gaim directory: > bnetg/games.xml (in attach to this message) > bnetg/sc/battle.snp > bnetg/sc/starcraft.exe > bnetg/sc/storm.dll > > Let me know what you think about it :) > Very cool, I'll have a look at it when I get some time. Which clients does it support? I highly recommend BNCSUtil if you haven't already looked at it. |
From: Zilo <ko...@ic...> - 2005-03-16 12:46:29
|
On 03/16/05 04:46:36, Ron wrote: > [...] > I hope this project does well, and all the best to you. I'm more =20 > than happy to help out theoretically, and, when school slows down, =20 > possibly even to help physically. > Thanks! > Ron Well, I know you :) I've already seen your site, and thanks to your bot code I coded a gaim =20 plugin for the bnet BIN protocol too... It's still sperimental but it works, you can see it at www.sf.net/projects/gaim-bnetg It doesn't use RCRS now but simply read from a xml file what's needed =20 and calculate checksums of files directly... anyway it will be easy to =20 add RCRS support too in the future :) If you want to use it simply download the sources and put in your =20 ~/.gaim directory: bnetg/games.xml (in attach to this message) bnetg/sc/battle.snp bnetg/sc/starcraft.exe bnetg/sc/storm.dll Let me know what you think about it :) -- Dario Zilocchi ko...@gm... Listening: Nine Inch Nails - Where Is Everybody |
From: Ron <ia...@va...> - 2005-03-16 03:46:45
|
Hey guys, I just subscribed to this list, so I hope I'm not being rude by posting right away, but here we go anyway. I've been an active Battle.net developer for some time. I worked with the first group to publicly reverse engineer the Warcraft 3 (NLS) login, and I have a very strong understanding of all the workings of any Binary login. Anyway, I was considering writing a gaim binary bot at some point; however, it seems like you guys have already gotten the groundwork done, which can probably save me a lot of time. I also helped my friend develop the BNCSUtil library, which is all the functions needed to connect to Battle.net on any game/platform. http://bncsutil.ionws.com/ I also run a server called RCRS, or Remote CheckRevision Server. It does the version checks for you, which means that when Starcraft (or whatever) updates, you don't have to update each client, you just have to update the server. It doesn't, however, do any password or cdkey encryption, that is done 100% locally in the libraries. I hope this project does well, and all the best to you. I'm more than happy to help out theoretically, and, when school slows down, possibly even to help physically. Thanks! Ron |
From: Don S. <do...@se...> - 2005-03-04 15:36:13
|
On 18:55 Thu 03 Mar , Zilo wrote: > I think we can release a 0.1.1... you? >=20 > There are a lot of important bug fixes... I was just going to ask this. If there are no objects, I'll tag and release 0.1.1. I should probably test it first to make sure it still works for me. --=20 Don Seiler do...@se... Public Key: http://pgp.mit.edu:11371/pks/lookup?op=3Dget&search=3D0xFC87F041 Fingerprint: 0B56 50D5 E91E 4D4C 83B7 207C 76AC 5DA2 FC87 F041 |
From: Zilo <ko...@gm...> - 2005-03-04 08:40:57
|
I think we can release a 0.1.1... you? There are a lot of important bug fixes... -- Dario Zilocchi ko...@gm... Listening: Sepultura - Dead embryonic cells |
From: Zilo <ko...@gm...> - 2005-03-03 13:28:37
|
On 03/03/05 01:41:09, Zilo wrote: > On 03/01/05 01:54:36, meier wrote: >> Trying the win32 gaim-BNet 0.1.0 with gaim v1.1.4 to connect to a =20 >> custom BNet server set up using PvPGN BNetD mod =20 >> <http://www.pvpgn.org/>. Not sure how it works or if the gaim-BNet =20 >> should work with it even, but when I try to sign on it gets to =20 >> 'Sending username' and gets stuck there. >> I am able to sign on to the BNet server from StarCraft Broodwar v =20 >> 1.1.1 >> Any ideas? >=20 > I downloaded sources now. > As I see, the problem is that bnetd answer with messages that are a =20 > little different than the ones given by official Battle.net =20 > servers... I'll try to check in the next days. If you have time to try the last cvs version, it should work now (at =20 least it login... for the rest I need a tester :) -- Dario Zilocchi ko...@gm... Listening: Faith No More - Digging The Grave |
From: Zilo <ko...@gm...> - 2005-03-03 00:32:47
|
On 03/01/05 01:54:36, meier wrote: > Trying the win32 gaim-BNet 0.1.0 with gaim v1.1.4 to connect to a =20 > custom BNet server set up using PvPGN BNetD mod =20 > <http://www.pvpgn.org/>. Not sure how it works or if the gaim-BNet =20 > should work with it even, but when I try to sign on it gets to =20 > 'Sending username' and gets stuck there. > I am able to sign on to the BNet server from StarCraft Broodwar v =20 > 1.1.1 > Any ideas? I downloaded sources now. As I see, the problem is that bnetd answer with messages that are a =20 little different than the ones given by official Battle.net servers... =20 I'll try to check in the next days. -- Dario Zilocchi ko...@gm... Listening: Depeche Mode - Stripped |
From: Zilo <ko...@gm...> - 2005-03-02 22:45:19
|
On 02/23/05 01:31:11, Zilo wrote: > [...] > It sounds bad... but I think polling is the ONLY solution to really =20 > KNOW what's happening on bnet with chat protocol... Well you didn't showed any problems with it so... you can see/test =20 changes in my last commit. Write me about every bug/problem ! -- Dario Zilocchi ko...@gm... Listening: Deftones / Around the fur (1997) -- [1] My own summer =20 (shove it) |
From: Don S. <do...@se...> - 2005-03-02 02:13:28
|
On 19:54 Mon 28 Feb , meier wrote: > Trying the win32 gaim-BNet 0.1.0 with gaim v1.1.4 to connect to a custom= =20 > BNet server set up using PvPGN BNetD mod <http://www.pvpgn.org/>. Not=20 > sure how it works or if the gaim-BNet should work with it even, but when= =20 We have never tested gaim-bnet against a bnetd server, as we haven't had access to one. So no guarantees there. Not sure if one of the others is interested. I, personally, won't have time to look into bnetd support for a while. --=20 Don Seiler do...@se... Public Key: http://pgp.mit.edu:11371/pks/lookup?op=3Dget&search=3D0xFC87F041 Fingerprint: 0B56 50D5 E91E 4D4C 83B7 207C 76AC 5DA2 FC87 F041 |
From: meier <me...@su...> - 2005-03-01 00:54:46
|
Trying the win32 gaim-BNet 0.1.0 with gaim v1.1.4 to connect to a custom BNet server set up using PvPGN BNetD mod <http://www.pvpgn.org/>. Not sure how it works or if the gaim-BNet should work with it even, but when I try to sign on it gets to 'Sending username' and gets stuck there. I am able to sign on to the BNet server from StarCraft Broodwar v 1.1.1 Any ideas? |