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From: evew <ko...@gm...> - 2005-01-11 20:37:33
|
I wrote the rest of our 'rule system', including now also INFO =20 messages, and fixed an other bug releated to the chat 'channel' window =20 (before, if closed, it never popup again 'cause of we already were on =20 the channel, even if we double clicked on it in the buddy list)... but =20 I can't write the diff file 'cause of a cvs error. This is what happen: $ cvs diff -up Cannot access /cvsroot/gaim-bnet/CVSROOT No such file or directory Same thingh with an update command... My CVSROOT didn't changed... it is, as before, =20 ":pserver:ev...@cv...:/cvsroot/gaim-bnet"... It's my fault, or something else? cya |
From: SourceForge.net <no...@so...> - 2005-01-11 10:49:38
|
Patches item #1100061, was opened at 2005-01-11 11:49 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=650116&aid=1100061&group_id=107748 Category: None Group: None Status: Open Resolution: None Priority: 5 Submitted By: Dario Zilocchi (evew) Assigned to: Nobody/Anonymous (nobody) Summary: WHISP FROM better checking Initial Comment: I wrote a sort of rule system like Gary suggested... it's only for the WHISP FROM msgs, but I think we can use it also for INFO msgs aswell... ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=650116&aid=1100061&group_id=107748 |
From: evew <ko...@gm...> - 2005-01-09 21:20:24
|
On 01/09/05 19:12:44, Gary Kramlich wrote: > We need a better way to handle the info command. The way we're > handling > it now is um, fugly at best. I have a couple thoughts on the matter, > but I'm interested in what you guys think we should do. >=20 > For starters a giant if block, isn't very ideal. Also we're going to > end up with a ton of duplicate code. >=20 > One of the ideas I had was to move it to a stack based system. Where > by we keep track of what commands we've sent that should be getting =20 > info commands. That also has problems though like when we sign on =20 > and get our buddy list, which spews out an info message for each =20 > buddy. The fact is that it isn't so simple :/ As an example, friends list isn't termined... I mean there's no way to =20 know we received all our friends, cause it simply list them without =20 ending with something recognisable. How to know when to stop to =20 expecting them? Uhm, now I found an idea :) Maybe we can do somthing like that: /f l /foo Then the output will be: (INFO) Your friends are: (INFO) 1: *** (INFO) 2: *** ... (INFO) n: *** (ERROR) That is not a valid command. Type /help or /? for more info. And we get the end of the list :) Anyway it's just a workaround... maybe there are other example of this =20 protocol stupidity? > My other idea is to setup some sort of rules system that will be a > static array that we can just iterate through for each info message. > This could be a little bit of a performance hit (although I doubt =20 > it), but if it makes the code cleaner, I'm all for it. Yes but the output format of INFO depends... we can't simply compare it =20 to the elements of a static array... For example from a "/where foo" command we get something like: (INFO) foo is using Chat, in Public Chat 1 bla bla bla "foo" is the first token :) We would code a sort of dynamic check anyway... I'm for the second idea anyway... I think is the easier and functional. cya |
From: evew <ko...@gm...> - 2005-01-09 20:55:48
|
On 01/09/05 19:05:08, Gary Kramlich wrote: > I forgot to ask, but does anyone have anymore documentation on the > clear text protocol. I googled away and couldn't find anything. I'm =20 > mainly looking stuff to get the chat roomlist, but all I could find =20 > was a way to do it in the binary protocol. I don't think there's a way to do it in the clear text protocol. I was searching the same think for my applet some time ago and didn't =20 found anything :P cya |
From: evew <ko...@gm...> - 2005-01-09 20:54:04
|
On 01/09/05 09:25:01, Gary Kramlich wrote: > It doesn't seem like bnet gives us a way, which I could be wrong and =20 > I have absolutely no one to test this with.. But then thats means =20 > we'd have to goto some sort of polling, probably somthing similar to =20 > the way gaim's irc prpl handles it. Anyways just lemme know your =20 > thoughts or if the server actually sends us something when a buddy =20 > logs on. Since you know that would make sense with a server side =20 > buddy list and all. >=20 > Don, by the way, I remember you saying something earlier about the '/=20 > f l' not working on signon, well it is. Just I don't think we update > their presence at all. But doing a show offline buddies shows my > buddies. The "/f l" command sent at the beginning is needed only to do a sort of =20 forced refresh... after that we'll be informed of all login/logout of =20 members of our friends list throught private messages (received as a =20 whispear from the user). Also, in the same way, we get info about the =20 channel users are currently in (their joins). Nothing else for what I saw. I remember I coded something to update buddies presence... maybe it is =20 in my last patch. > Also, if you didn't see my commit, I fixed the crashing after > logout/cancel, we weren't removing our input cb.. But it's introduced > a new probably that I'm trying to figure out. That problem being =20 > that we can't reconnect after canceling/loging out. Don't care about this... it's probably caused by bad server policies. A =20 sort of hard anti-flood procedure I think... cya |
From: Gary K. <gr...@re...> - 2005-01-09 18:11:21
|
We need a better way to handle the info command. The way we're handling it now is um, fugly at best. I have a couple thoughts on the matter, but I'm interested in what you guys think we should do. For starters a giant if block, isn't very ideal. Also we're going to end up with a ton of duplicate code. One of the ideas I had was to move it to a stack based system. Where by we keep track of what commands we've sent that should be getting info commands. That also has problems though like when we sign on and get our buddy list, which spews out an info message for each buddy. My other idea is to setup some sort of rules system that will be a static array that we can just iterate through for each info message. This could be a little bit of a performance hit (although I doubt it), but if it makes the code cleaner, I'm all for it. Anyways, just let me know your thoughts, opinion, what have you.. --=20 Gary Kramlich <gr...@re...> |
From: Gary K. <gr...@re...> - 2005-01-09 18:03:45
|
I forgot to ask, but does anyone have anymore documentation on the clear text protocol. I googled away and couldn't find anything. I'm mainly looking stuff to get the chat roomlist, but all I could find was a way to do it in the binary protocol. --=20 Gary Kramlich <gr...@re...> |
From: Gary K. <gr...@re...> - 2005-01-09 18:00:18
|
On Sun, 2005-01-09 at 11:10 -0600, Don Seiler wrote: > On Sun, January 9, 2005 2:25 am, Gary Kramlich said: > > Don, by the way, I remember you saying something earlier about the '/f > > l' not working on signon, well it is. Just I don't think we update > > their presence at all. But doing a show offline buddies shows my > > buddies. >=20 > Hmm I had added you (grimgaim) as a friend and it didn't show you in my > list, offline or otherwise. Do you need to authorize me? Well me not being on would be the cause of that.. What is your id anyways? I was growing frustrated not being able to test anything, and then found someone and wasted time playing starcraft instead... > > Also, if you didn't see my commit, I fixed the crashing after > > logout/cancel, we weren't removing our input cb.. But it's introduced a > > new probably that I'm trying to figure out. That problem being that we > > can't reconnect after canceling/loging out. >=20 > Cool. I noticed in the comment you typed "remote" where you probably > meant "remove". ;) Yeah, that happens.. > I know Dario said that bnet will ban you for a short time (like 1 minute) > if you try to reconnect too quickly. I'd like to find some hard record o= f > what/when they ban as well. Anyway perhaps that was preventing you from > logging in. >=20 > I'm at my in-laws today for the Packer game, no access to my dev box sinc= e > I forgot to bring my dsa key. I should get one of those business card CD= s > and carry it in my wallet. Well that could be it, but when I was trying to debug it, I had it spiting out info, and at one point it spit out my wanip.. but i didn't look any further into it.. --=20 Gary Kramlich <gr...@re...> |
From: Don S. <do...@se...> - 2005-01-09 17:10:43
|
On Sun, January 9, 2005 2:25 am, Gary Kramlich said: > Don, by the way, I remember you saying something earlier about the '/f > l' not working on signon, well it is. Just I don't think we update > their presence at all. But doing a show offline buddies shows my > buddies. Hmm I had added you (grimgaim) as a friend and it didn't show you in my list, offline or otherwise. Do you need to authorize me? > Also, if you didn't see my commit, I fixed the crashing after > logout/cancel, we weren't removing our input cb.. But it's introduced a > new probably that I'm trying to figure out. That problem being that we > can't reconnect after canceling/loging out. Cool. I noticed in the comment you typed "remote" where you probably meant "remove". ;) I know Dario said that bnet will ban you for a short time (like 1 minute) if you try to reconnect too quickly. I'd like to find some hard record o= f what/when they ban as well. Anyway perhaps that was preventing you from logging in. I'm at my in-laws today for the Packer game, no access to my dev box sinc= e I forgot to bring my dsa key. I should get one of those business card CD= s and carry it in my wallet. |
From: Gary K. <gr...@re...> - 2005-01-09 08:24:13
|
It doesn't seem like bnet gives us a way, which I could be wrong and I have absolutely no one to test this with.. But then thats means we'd have to goto some sort of polling, probably somthing similar to the way gaim's irc prpl handles it. Anyways just lemme know your thoughts or if the server actually sends us something when a buddy logs on. Since you know that would make sense with a server side buddy list and all. Don, by the way, I remember you saying something earlier about the '/f l' not working on signon, well it is. Just I don't think we update their presence at all. But doing a show offline buddies shows my buddies. Also, if you didn't see my commit, I fixed the crashing after logout/cancel, we weren't removing our input cb.. But it's introduced a new probably that I'm trying to figure out. That problem being that we can't reconnect after canceling/loging out. --=20 Gary Kramlich <gr...@re...> |
From: SourceForge.net <no...@so...> - 2005-01-08 23:11:10
|
Patches item #1098681, was opened at 2005-01-08 15:11 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=650116&aid=1098681&group_id=107748 Category: None Group: None Status: Open Resolution: None Priority: 5 Submitted By: Nobody/Anonymous (nobody) Assigned to: Nobody/Anonymous (nobody) Summary: Chat feature... first lines Initial Comment: I worked a little on the chat side of the plugin... nothing is completly done, but tomorrow I'll be out all the day so I post those lines now :P Let me know what do you think about... also about the coding style, now that grim rewrited it... Ah! I used "#if 0/#endif" in bnet.c only because without them it doesn't compile... maybe better put those lines in the _init_plugin() function? ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=650116&aid=1098681&group_id=107748 |
From: Don S. <do...@se...> - 2005-01-08 18:26:56
|
On 17:05 Sat 08 Jan , evew wrote: > Anyway the custom one can be useful for unofficial-servers... did you =20 > see bnetd project? Yes that is what I was referring to, although I thought Blizzard shut down all that project and was going after any servers as well. Don. --=20 Don Seiler do...@se... Public Key: http://pgp.mit.edu:11371/pks/lookup?op=3Dget&search=3D0xFC87F041 Fingerprint: 0B56 50D5 E91E 4D4C 83B7 207C 76AC 5DA2 FC87 F041 |
From: evew <ko...@gm...> - 2005-01-08 16:59:22
|
On 01/08/05 04:00:10, Gary Kramlich wrote: > On Fri, 2005-01-07 at 20:36 -0600, Don Seiler wrote: > > Hello. > > > > evew, it turns out that my account does work, but only on > > useast.battle.net. Guess accounts don't work across servers. > > > > I'm writing to ask what you guys think of having a drop-down of > > available battle.net servers. They would include > > europe.battle.net, useast.battle.net, uswest.battle.net and > > asia.battle.net (I think that's all). We could also include blank > > field for custom ones, but I'm pretty sure Blizzard shut those all > > down. > > > > Anyway let me know what you think. >=20 > Sounds good to me :) Yes good idea... Anyway the custom one can be useful for unofficial-servers... did you =20 see bnetd project? Maybe it could be a good source of documentation too... Dario Zilocchi |
From: Gary K. <gr...@re...> - 2005-01-08 02:59:26
|
On Fri, 2005-01-07 at 20:36 -0600, Don Seiler wrote: > Hello. >=20 > evew, it turns out that my account does work, but only on > useast.battle.net. Guess accounts don't work across servers. >=20 > I'm writing to ask what you guys think of having a drop-down of > available battle.net servers. They would include europe.battle.net, > useast.battle.net, uswest.battle.net and asia.battle.net (I think that's > all). We could also include blank field for custom ones, but I'm pretty > sure Blizzard shut those all down. >=20 > Anyway let me know what you think. Sounds good to me :) --=20 Gary Kramlich <gr...@re...> |
From: Don S. <do...@se...> - 2005-01-08 02:36:31
|
Hello. evew, it turns out that my account does work, but only on useast.battle.net. Guess accounts don't work across servers. I'm writing to ask what you guys think of having a drop-down of available battle.net servers. They would include europe.battle.net, useast.battle.net, uswest.battle.net and asia.battle.net (I think that's all). We could also include blank field for custom ones, but I'm pretty sure Blizzard shut those all down. Anyway let me know what you think. --=20 Don Seiler do...@se... Public Key: http://pgp.mit.edu:11371/pks/lookup?op=3Dget&search=3D0xFC87F041 Fingerprint: 0B56 50D5 E91E 4D4C 83B7 207C 76AC 5DA2 FC87 F041 |
From: SourceForge.net <no...@so...> - 2005-01-07 22:48:06
|
Feature Requests item #1098215, was opened at 2005-01-07 16:48 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=650117&aid=1098215&group_id=107748 Category: None Group: None Status: Open Priority: 5 Submitted By: Don Seiler (rizzo) Assigned to: Nobody/Anonymous (nobody) Summary: Launch IM window when private message (WHISP) received Initial Comment: Need to launch an IM window when whisper messages are received (if existing conversation window doesn't exist for that user). See irc_msg_privmsg() in irc's msgs.c. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=650117&aid=1098215&group_id=107748 |
From: SourceForge.net <no...@so...> - 2005-01-07 22:46:06
|
Feature Requests item #1098214, was opened at 2005-01-07 16:46 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=650117&aid=1098214&group_id=107748 Category: None Group: None Status: Open Priority: 9 Submitted By: Don Seiler (rizzo) Assigned to: Nobody/Anonymous (nobody) Summary: Launch chat window on login Initial Comment: When you log into battle.net, it automatically puts you in a public chat room. gaim-bnet needs to open a chat window for this room to handle the interaction. Currently I can see the chat messages in debug. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=650117&aid=1098214&group_id=107748 |
From: SourceForge.net <no...@so...> - 2005-01-07 22:42:55
|
Bugs item #1098212, was opened at 2005-01-07 16:42 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=650114&aid=1098212&group_id=107748 Category: None Group: None Status: Open Resolution: None Priority: 5 Submitted By: Don Seiler (rizzo) Assigned to: Nobody/Anonymous (nobody) Summary: bad logins Initial Comment: In testing with evew, I was using my old account. In reality this account seems to be expired, but I never received an error. In fact, gaim-bnet said I was online. I was receiving PING messages from the server as well, but I couldn't do anything. We need to catch a bad login and report the error as best we can. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=650114&aid=1098212&group_id=107748 |
From: SourceForge.net <no...@so...> - 2005-01-07 21:57:06
|
Patches item #1098189, was opened at 2005-01-07 22:57 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=650116&aid=1098189&group_id=107748 Category: None Group: None Status: Open Resolution: None Priority: 5 Submitted By: Damn Coder (evew) Assigned to: Nobody/Anonymous (nobody) Summary: Raw command popup Initial Comment: Added a popup window to send raw commands to the server... useful for testing ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=650116&aid=1098189&group_id=107748 |
From: Don S. <do...@se...> - 2005-01-07 16:58:29
|
On 00:34 Tue 04 Jan , evew wrote: > Dario Zilocchi Dario I've created #gaim-bnet on irc.freenode.net if you'd like to talk live with grim and I. Don. --=20 Don Seiler do...@se... Public Key: http://pgp.mit.edu:11371/pks/lookup?op=3Dget&search=3D0xFC87F041 Fingerprint: 0B56 50D5 E91E 4D4C 83B7 207C 76AC 5DA2 FC87 F041 |
From: Don S. <do...@se...> - 2005-01-04 16:41:16
|
On 16:06 Tue 04 Jan , evew wrote: > I used part of my old code and adapted it to C... it simply try to =20 > login to a battle.net server (europe.battle.net:6112) sending a couple = =20 > of valid user/pass... and apart from a little problem during the =20 > verifying process (found also in my old program... it seems that the =20 > server force you to send the user/pass couple twice) it works fine. Very cool! > Then, what to do now? The chat protocol is stupid, it was thinked to =20 > talk with users, not with programs... it is lacking in structure, it =20 > could be difficult to play with it... >=20 > Anyway... I still don't understand how gaim works about buddy list. > It save it for itself or ask it to the server after the login process =20 > to an account? > > On bnet there is the friend list... it could be useful for our purpose? = =20 > There is the trouble of manage with it 'cause of the protocol :/ It can do either one. I wasn't aware that bnet stored a list on the server. If it does I'm sure we could retrieve it. Otherwise we'll just store it locally. > Uh... how to give you my code? Can I send to the ml? Submit it to the patch tracker if you'd like on our sf.net project page. --=20 Don Seiler do...@se... Public Key: http://pgp.mit.edu:11371/pks/lookup?op=3Dget&search=3D0xFC87F041 Fingerprint: 0B56 50D5 E91E 4D4C 83B7 207C 76AC 5DA2 FC87 F041 |
From: evew <ko...@gm...> - 2005-01-04 16:00:41
|
Finally i wrote something :) I used part of my old code and adapted it to C... it simply try to =20 login to a battle.net server (europe.battle.net:6112) sending a couple =20 of valid user/pass... and apart from a little problem during the =20 verifying process (found also in my old program... it seems that the =20 server force you to send the user/pass couple twice) it works fine. Then, what to do now? The chat protocol is stupid, it was thinked to =20 talk with users, not with programs... it is lacking in structure, it =20 could be difficult to play with it... Anyway... I still don't understand how gaim works about buddy list. It save it for itself or ask it to the server after the login process =20 to an account? On bnet there is the friend list... it could be useful for our purpose? =20 There is the trouble of manage with it 'cause of the protocol :/ Uh... how to give you my code? Can I send to the ml? cya |
From: evew <ko...@gm...> - 2005-01-04 00:28:46
|
On 01/04/05 00:51:41, Don Seiler wrote: > All I have in CVS is a stub plugin file. grim might have some good > HOWTO docs on writing a plugin as well. Well he has a doxygen > document here: > [...] Well... I had some days of free time this week, so I'll hope to start =20 to write something :) I'll mail you any news/ideas as soon as possible... cya Dario Zilocchi |
From: Gary K. <gr...@re...> - 2005-01-03 23:55:08
|
On Mon, 2005-01-03 at 17:51 -0600, Don Seiler wrote: > On 23:35 Mon 03 Jan , evew wrote: > > Then, tomorrow I'll start to take a look at the plugin structure of =20 > > gaim and to find out some of my old docs... > >=20 > > Did you already write something? >=20 > All I have in CVS is a stub plugin file. grim might have some good > HOWTO docs on writing a plugin as well. Well he has a doxygen document > here: >=20 > http://cvs.sourceforge.net/viewcvs.py/gaim/gaim/doc/C-HOWTO.dox?rev=3D1.1= &view=3Dmarkup >=20 > You could try to run doxygen on that yourself to get HTML. :p >=20 > Perhaps we should move this conversation to gaim-bnet-devel. CC'ing > there. >=20 > Don. >=20 If you need any help with the plugin stuff, questions, problems, etc, just lemme know and i should be able to answer it for ya.. --=20 Gary Kramlich <gr...@re...> |
From: Don S. <do...@se...> - 2005-01-03 23:52:00
|
On 23:35 Mon 03 Jan , evew wrote: > Then, tomorrow I'll start to take a look at the plugin structure of =20 > gaim and to find out some of my old docs... >=20 > Did you already write something? All I have in CVS is a stub plugin file. grim might have some good HOWTO docs on writing a plugin as well. Well he has a doxygen document here: http://cvs.sourceforge.net/viewcvs.py/gaim/gaim/doc/C-HOWTO.dox?rev=3D1.1&v= iew=3Dmarkup You could try to run doxygen on that yourself to get HTML. :p Perhaps we should move this conversation to gaim-bnet-devel. CC'ing there. Don. --=20 Don Seiler do...@se... Public Key: http://pgp.mit.edu:11371/pks/lookup?op=3Dget&search=3D0xFC87F041 Fingerprint: 0B56 50D5 E91E 4D4C 83B7 207C 76AC 5DA2 FC87 F041 |