[Fuse-for-macosx-commits] SF.net SVN: fuse-for-macosx:[786] trunk/fuse/fusepb/resources/Fuse Help/
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fredm
From: <fr...@us...> - 2015-03-02 10:37:06
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Revision: 786 http://sourceforge.net/p/fuse-for-macosx/code/786 Author: fredm Date: 2015-03-02 10:37:05 +0000 (Mon, 02 Mar 2015) Log Message: ----------- Correct the name of the dialog. Modified Paths: -------------- trunk/fuse/fusepb/resources/Fuse Help/html/pokememory.html Modified: trunk/fuse/fusepb/resources/Fuse Help/html/pokememory.html =================================================================== --- trunk/fuse/fusepb/resources/Fuse Help/html/pokememory.html 2014-12-29 12:27:26 UTC (rev 785) +++ trunk/fuse/fusepb/resources/Fuse Help/html/pokememory.html 2015-03-02 10:37:05 UTC (rev 786) @@ -15,8 +15,9 @@ multiface POKEs, allowing to modify specific memory addresses in order to cheat (infinite lives, infinite ammo, etc.).<br> <br> - The `poke memory’ dialog contains a list of recently loaded - POKEs.<br> + The ‘POKEs/Cheats’ dialog contains a list of recently loaded + POKEs from a POK file. It is accessed from the Machine > + POKEs/Cheats menu option.<br> <br> It is possible to load POKEs from an external file using the File > Open</font><font face="Lucida Grande,Helvetica,Arial"><span @@ -24,8 +25,8 @@ menu option or the drag‐and‐drop functionality. After loading a snapshot or tape, Fuse will try to automatically locate a POK file with the same file name. This means that if we open - ‘GAME.TAP’, then Fuse will try to open `GAME.POK’ and - `POKES/GAME.POK’. See <a + ‘GAME.TAP’, then Fuse will try to open ‘GAME.POK’ and + ‘POKES/GAME.POK’. See <a href="http://www.worldofspectrum.org/POKformat.txt">http://www.worldofspectrum.org/POKformat.txt</a> for more details about this file format.<br> <br> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |