[Fuse-for-macosx-commits] SF.net SVN: fuse-for-macosx:[777] trunk/fuse/fusepb/resources/Fuse Help/
Brought to you by:
fredm
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From: <fr...@us...> - 2014-04-11 12:35:24
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Revision: 777
http://sourceforge.net/p/fuse-for-macosx/code/777
Author: fredm
Date: 2014-04-11 12:35:21 +0000 (Fri, 11 Apr 2014)
Log Message:
-----------
Fix typo in example "set" command.
Modified Paths:
--------------
trunk/fuse/fusepb/resources/Fuse Help/html/pokefinder.html
Modified: trunk/fuse/fusepb/resources/Fuse Help/html/pokefinder.html
===================================================================
--- trunk/fuse/fusepb/resources/Fuse Help/html/pokefinder.html 2014-03-22 11:32:42 UTC (rev 776)
+++ trunk/fuse/fusepb/resources/Fuse Help/html/pokefinder.html 2014-04-11 12:35:21 UTC (rev 777)
@@ -1,92 +1,131 @@
-<head>
-<!-- AppleSegStart="The Poke Finder" -->
- <title>The Poke Finder</title>
-</head>
-<font
- face="Lucida Grande,Helvetica,Arial"><a name="The Poke Finder"></a><!-- AppleSegDescription="This section describes the Fuse poke finder." --></font>
-<div class="refsect1" xml:lang="en" lang="en">
-<h2><font face="Lucida Grande,Helvetica,Arial">The Poke
-Finder</font></h2>
-</div>
-<p>
-<font face="Lucida Grande,Helvetica,Arial">The `poke finder' is a tool
-which is designed to make the task of
-finding (infinite lives etc) pokes for games a bit easier: it is
-similar to the `Lifeguard' utility which was available for use with
-the Multiface. It works by maintaining a list of locations in which
-the current number of lives (etc) may be stored, and having the
-ability to remove from that list any locations which don't contain
-a specified
-value.</font></p>
-<p>
-<font face="Lucida Grande,Helvetica,Arial">The poke finder dialog
-contains an entry box for specifying the
-value to be searched for, a count of the current number of possible
-locations and, if there are less than 20 possible locations, a list
-of the possible locations (in `page:offset' format). The five
-buttons act as
-follows:</font></p>
-<div class="variablelist">
-<dl>
- <dt> <span class="term"><font face="Lucida Grande,Helvetica,Arial"><em>Incremented</em>
- </font></span></dt>
- <dd>
- <p><font face="Lucida Grande,Helvetica,Arial">Remove from the list
-of possible locations all addresses which have not been incremented
-since the last search.</font></p>
- </dd>
- <dt> <span class="term"><font face="Lucida Grande,Helvetica,Arial"><em>Decremented</em>
- </font></span></dt>
- <dd>
- <p><font face="Lucida Grande,Helvetica,Arial">Remove from the list
-of possible locations all addresses which have not been deccremented
-since the last search.</font></p>
- </dd>
- <dt> <span class="term"><font face="Lucida Grande,Helvetica,Arial"><em>Search</em>
- </font></span></dt>
- <dd>
- <p><font face="Lucida Grande,Helvetica,Arial">Remove from the list
-of possible locations all addresses which do not contain the value
-specified in the `Search for' field.</font></p>
- </dd>
- <dt> <span class="term"><font face="Lucida Grande,Helvetica,Arial"><em>Reset</em></font></span></dt>
- <dd>
- <p><font face="Lucida Grande,Helvetica,Arial">Reset the poke finder
-so that all locations are considered possible.</font></p>
- </dd>
- <dt> <span class="term"><font face="Lucida Grande,Helvetica,Arial"><em>OK</em></font></span></dt>
- <dd>
- <p><font face="Lucida Grande,Helvetica,Arial">Close the dialog.
-Note that this does not reset the current state of the poke
-finder.</font></p>
- </dd>
-</dl>
-</div>
-<p>
-<font face="Lucida Grande,Helvetica,Arial">An example of how to use
-this may make things a bit clearer. We'll
-use the 128K version of Gryzor. Load the game, define keys to suit
-and start playing. Immediately pause the game and bring up the poke
-finder dialog. We note that we currently have 6 lives, so enter `6'
-into the `Search for' field and click `Search'. This reduces the
-number of possible locations to around 931 (you may get a slightly
-different number depending on exactly when you paused the game).
-Play along a bit and then (deliberately) lose a life. Pause the
-game again. As we now have 5 lives, replace the `6' in the 'Search
-for' field with a `5' and click `Search' again. This then reduces
-the list of possible locations to just one: page 2, offset 0x00BC.
-This is the only location in memory which stored `6' when we had 6
-lives and `5' when we had 5 lives, so its pretty likely that this
-is where the lives count is stored. Double-clicking on the
-`2:0x00BC' entry in the dialog will set the appropriate breakpoint
-(you may wish to open the debugger at this point to confirm this).
-Play along a bit more. When you next lose a life, emulation is
-stopped with PC at 0x91CD. Scrolling up a few addresses in the
-debugger's disassembly pane shows a value was loaded from 0x80BC
-(our hypothetical lives counter), decremented and then stored again
-to 0x80BC, which looks very much like the code to reduce the number
-of lives. We can now use the debugger to replace the decrement with
-a NOP (`set 0x91C90'), and playing the game some more after this
-reveals that this has worked and we now have infinite
-lives.</font></p>
-<!-- AppleSegEnd -->
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
+<html>
+ <head>
+
+ <meta http-equiv="content-type" content="text/html; charset=ISO-8859-1">
+ <!-- AppleSegStart="The Poke Finder" -->
+ <title>The Poke Finder</title>
+ </head>
+ <body>
+ <font face="Lucida Grande,Helvetica,Arial"><a name="The Poke Finder"></a><!-- AppleSegDescription="This section describes the Fuse poke finder." --></font>
+ <div class="refsect1" xml:lang="en" lang="en">
+ <h2><font face="Lucida Grande,Helvetica,Arial">The Poke
+ Finder</font></h2>
+ </div>
+ <p>
+ <font face="Lucida Grande,Helvetica,Arial">The `poke finder' is a
+ tool
+ which is designed to make the task of
+ finding (infinite lives etc) pokes for games a bit easier: it is
+ similar to the `Lifeguard' utility which was available for use
+ with
+ the Multiface. It works by maintaining a list of locations in
+ which
+ the current number of lives (etc) may be stored, and having the
+ ability to remove from that list any locations which don't
+ contain
+ a specified
+ value.</font></p>
+ <p>
+ <font face="Lucida Grande,Helvetica,Arial">The poke finder dialog
+ contains an entry box for specifying the
+ value to be searched for, a count of the current number of
+ possible
+ locations and, if there are less than 20 possible locations, a
+ list
+ of the possible locations (in `page:offset' format). The five
+ buttons act as
+ follows:</font></p>
+ <div class="variablelist">
+ <dl>
+ <dt> <span class="term"><font face="Lucida
+ Grande,Helvetica,Arial"><em>Incremented</em> </font></span></dt>
+ <dd>
+ <p><font face="Lucida Grande,Helvetica,Arial">Remove from the
+ list
+ of possible locations all addresses which have not been
+ incremented
+ since the last search.</font></p>
+ </dd>
+ <dt> <span class="term"><font face="Lucida
+ Grande,Helvetica,Arial"><em>Decremented</em> </font></span></dt>
+ <dd>
+ <p><font face="Lucida Grande,Helvetica,Arial">Remove from the
+ list
+ of possible locations all addresses which have not been
+ deccremented
+ since the last search.</font></p>
+ </dd>
+ <dt> <span class="term"><font face="Lucida
+ Grande,Helvetica,Arial"><em>Search</em> </font></span></dt>
+ <dd>
+ <p><font face="Lucida Grande,Helvetica,Arial">Remove from the
+ list
+ of possible locations all addresses which do not contain
+ the value
+ specified in the `Search for' field.</font></p>
+ </dd>
+ <dt> <span class="term"><font face="Lucida
+ Grande,Helvetica,Arial"><em>Reset</em></font></span></dt>
+ <dd>
+ <p><font face="Lucida Grande,Helvetica,Arial">Reset the poke
+ finder
+ so that all locations are considered possible.</font></p>
+ </dd>
+ <dt> <span class="term"><font face="Lucida
+ Grande,Helvetica,Arial"><em>OK</em></font></span></dt>
+ <dd>
+ <p><font face="Lucida Grande,Helvetica,Arial">Close the
+ dialog.
+ Note that this does not reset the current state of the
+ poke
+ finder.</font></p>
+ </dd>
+ </dl>
+ </div>
+ <p>
+ <font face="Lucida Grande,Helvetica,Arial">An example of how to
+ use
+ this may make things a bit clearer. We'll
+ use the 128K version of Gryzor. Load the game, define keys to
+ suit
+ and start playing. Immediately pause the game and bring up the
+ poke
+ finder dialog. We note that we currently have 6 lives, so enter
+ `6'
+ into the `Search for' field and click `Search'. This reduces the
+ number of possible locations to around 931 (you may get a
+ slightly
+ different number depending on exactly when you paused the game).
+ Play along a bit and then (deliberately) lose a life. Pause the
+ game again. As we now have 5 lives, replace the `6' in the
+ 'Search
+ for' field with a `5' and click `Search' again. This then
+ reduces
+ the list of possible locations to just one: page 2, offset
+ 0x00BC.
+ This is the only location in memory which stored `6' when we had
+ 6
+ lives and `5' when we had 5 lives, so its pretty likely that
+ this
+ is where the lives count is stored. Double-clicking on the
+ `2:0x00BC' entry in the dialog will set the appropriate
+ breakpoint
+ (you may wish to open the debugger at this point to confirm
+ this).
+ Play along a bit more. When you next lose a life, emulation is
+ stopped with PC at 0x91CD. Scrolling up a few addresses in the
+ debugger's disassembly pane shows a value was loaded from 0x80BC
+ (our hypothetical lives counter), decremented and then stored
+ again
+ to 0x80BC, which looks very much like the code to reduce the
+ number
+ of lives. We can now use the debugger to replace the decrement
+ with
+ a NOP (`set 0x91C9 0'), and playing the game some more after
+ this
+ reveals that this has worked and we now have infinite
+ lives.</font></p>
+ <!-- AppleSegEnd -->
+ </body>
+</html>
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