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From: Sergio B. <ser...@gm...> - 2013-02-02 00:21:28
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I vaguely remember a similar case posted on WOS, he was using Raspberry IIRC. On SDL UI the mouse pointer is grabbed to the top left corner to keep track of movements when using fullscreen or Kempston Mouse interface. I guess SDL_ShowCursor is not working on the console or there is some mouse daemon. Lastly, on xlib UI we draw a transparent pointer instead of disabling it. Cheers, Sergio On 01/02/13 21:57, Philip Kendall wrote: > On Wed, Jan 30, 2013 at 05:09:04PM +0000, Steven Raynham wrote: >> Hi, >> >> First I'd like to compliment you on Fuse, it's a great emulator. > Thanks - a lot of the credit should go to the rest of the team as well :-) > >> I have a small question: >> >> I've been running the emulator via SDL without X running, but the mouse >> pointer always appears in the top left corner. I made a small adjustment by >> adding SDL_ShowCursor( SDL_DISABLE ); to the sdlui.c file but it didn't >> make any different. My knowledge of C is pretty low, but I get by. >> >> I'm not sure where to go from here, is there a location where this code can >> be inserted that would have the desired effect to hiding the mouse pointer >> complete (ideally without effecting the emulator when it's running in X, >> but that's not essential). >> >> I understand if you don't have time to answer this, my thanks for even >> taking a look. > The best thing I can quickly do here is to include the Fuse development > list, especially as I'm not an expert in the SDL UI. > > Cheers, > > Phil > |