just some random ideas for FTGL on OSX:
afaik (normally using FTGL-2.1.2 and having a quick look at the /trunk/mac/FTGL.xcode/) FTGL for OSX is usually only built for the architecture you are compiling on.
i find it much nicer if on OSX one would be able to build universal (fat) binaries so they could be used on all OSX machines (powerpc and macintel)
a quick google revealed, that somebody has already done this:
http://www.idevgames.com/forum/archive/index.php/t-10211.html
which ultimatively leads to:
http://akb825.com/downloads/FTGL.zip
the above mentioned zip-file also includes freetype2 and links everything together into a static library.
i like this too, as it makes including FTGL in your app so easy: just link against the one libftgl.a and you have font-support (no need to include any dylibs)
i guess including freetype (at least in the builds) is not so easy because of licensing (haven't had a closerlook though)
PS: glad to see that there is active development on this great piece of software