no right stateNames in pyfsmc in 1.0
Brought to you by:
adarovsky
if you look to the python file you see:
def stateName( self, s ):
'''
Get symbolic name of a state
'''
def currentState( self ):
'''
Get current state (as a number).
Use stateName(self, s) to get a symbolic state name
'''
return self.__Y
if s == nanocraft.Init:
return "Init";
elif s == nanocraft.Acid:
.
.
.
that makes no sence ;)
I have a patch for this bug
patch for stateNames