|
From: doug s. <hig...@ho...> - 2020-12-04 15:15:26
|
linus38 Thanks for the feedback and suggestions. Very appropriate. If you want to contribute to freewrl project let me know your sourceforge user name, we'd love to have a serious mac developer. The code is in the git repo, develop branch. https://sourceforge.net/p/freewrl/git/ci/develop/tree/ I 'rushed' a mac version, probably did the dylib packaging wrong (sorry, I'm better on ms-windows). Freewrl is mostly native C, a bit of C++. There's one component that's Java but it runs separately with user's program: used as an API, and talks through ports to the C main part, and isn't used often. (the EAI or external authoring interface), so could be excluded from the package (I don't remember including it, maybe its not in the package now). There are a few free opensource alternative web3d.org / x3d /wrl viewers for MacOS wrl/x3d: 1) browser based html/javascript X_ITE (.wrl, .x3d) conforms to specs v3.3 https://github.com/create3000/x_ite/wiki 2) browser based html/javascript x3dom - a variant of x3d, old scenes won't work, I don't know if it has Script nodes, but mixes well with html and you can use the html javascript. https://www.x3dom.org/ 3) view3dscene - native pascal, Script nodes run pascal, advanced features https://castle-engine.io/view3dscene.php I have an old mac (got free) which I upgraded to El Capitan v 10.11. I don't know anything about App Store or Notorizing, or how to accommodate different apple devices, and I don't have an iPhone. Q. would you be interested in doing that? -Doug ________________________________________ I am new at that list so I apologize I my questions are out of topic. I tried to install FreeWRL on Catalina but this failed : This package is incompatible with this version of macOS The package is trying to install content to the system volume. Contact the software manufacturer for assistance. Thus, I copied the FreeWRL folder from a High Sierra Mac to my Catalina Mac and FreeWRL.app worked nicely. (note: the required .dylb were already present in my folder /usr/loac/lib from an old installation) I understand that the bowser integration of FreeWRL is a problem due to Java being almost banned now. But why not offering a standalone and notarized version of FreeWRL.app with .dylib embedded in the bundle ? As far as I know, this would make FreeWRL.app the only VRML player available for macOS. Notarizing FreeWRL.app is easy. If libs are embedded, publishing FreeWRL.app to the Mac App Store is probably quite simple too. All the best linus38 |