From: Ryan A. <rya...@gm...> - 2011-03-26 22:49:53
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I was very happy to see a working iPhone version and I look forward to future updates for WRL on the platform. I'm having a few issues that I hope you can help me with on loading models into the iPhone. 1. Some of my models can load, but sometimes I get this for even models I've already loaded: At connection: didFinishLoading Received 902247 bytes of data FreeWRL(5647,0xa055c540) malloc: *** error for object 0x60d8004: incorrect checksum for freed object - object was probably modified after being freed. 2. Does the static iPhone library expose any calls for rotate / scale / etc? Are there docs somewhere that I can find this stuff? Or do I have to make a call to glScaleF() ? 3. If I have the path for my model in my Documents directory, can I call it through OSX_initializeParameters ? -- -I also had to make some changes to get the static lib to compile -- Compiler flag: GCC > Other C flags: -fnested-functions ------------ #endif had to be moved up or the bracket wouldn't be seen RCS file: /cvsroot/freewrl/freewrl/freex3d/src/lib/opengl/Textures.c,v retrieving revision 1.88 diff -r1.88 Textures.c 1420,1421c1420,1422 < } < #endif /* SHADERS_2011 */ --- > #endif /* SHADERS_2011 */ > } > Thanks for your help, Ryan |