From: Ian S. A. R. <ia...@ae...> - 2009-11-26 16:16:13
|
Us Canucks had thanksgiving a month ago -- no holiday here :) Russ Kinter wrote: > > There is a user claiming that my little test works for them on their > Windows machine: > > > > http://vrml-x3d.ning.com/group/deepmatrixmultiusersystemdeepmatrixmultiusersystem/forum/topics/freewrl-for-windows-os?page=1&commentId=2236150%3AComment%3A15010&x=1#2236150Comment15010 > <http://vrml-x3d.ning.com/group/deepmatrixmultiusersystemdeepmatrixmultiusersystem/forum/topics/freewrl-for-windows-os?page=1&commentId=2236150%3AComment%3A15010&x=1#2236150Comment15010> > > > > Getting more info from them is difficult because of language barriers. > > > > Now however, I am looking for verification that the problem exists in > FreeWRL and NOT in my machine. > > Could someone please test? > > Happy Thanksgiving! You are really working today John? > > > > Russ > > > > > > ------------------------------------------------------------------------ > > *From:* fre...@cr... [mailto:fre...@cr...] *On > Behalf Of *Alex Stewart > *Sent:* Wednesday, November 25, 2009 10:35 PM > *To:* FreeWRL X3D/VRML Viewer > *Subject:* Re: [FreeWRL] Windoze 11-14 Build FreeWRL Still Crashes > Using EAI > > > > Russ; Doug: > > Two potential areas: > > 1) The Routing structure (which is used to get events to/from the > EAI/SAI and SceneGraph) has had some changes to better route to every > possible field type; > > 2) I have a test scene of my own that uses EAI that looses events; > this is on OSX, have not tried it on the Windows build yet. > > There are some simple tests; Doug, lets see if the AddRemove one works > on the Windows platform. I'll be in at work (where my windows box is) > tomorrow. > > JohnS. > > > > ------------------------------------------------------------------------ > > _______________________________________________ > FreeWRL mailing list > Fr...@cr... |