| # | Summary▾ |
Milestone▾
|
Status▾
|
Owner▾
|
Created▾ | Updated▾ | |
|---|---|---|---|---|---|---|---|
| 49 | Implement mods effects | 0.9 | accepted | benblan | 2024-12-28 | 2025-05-11 | |
| 48 | Write mission and map editor | Unknown | open | 2024-11-01 | 2024-11-01 | ||
| 47 | Complete mission tree | Unknown | open | 2024-11-01 | 2024-11-01 | ||
| 46 | Implement IPA levels | Unknown | open | 2024-11-01 | 2024-11-01 | ||
| 45 | Display agents head color based on their syndicate color | Unknown | open | 2024-11-01 | 2024-11-01 | ||
| 44 | Refactor editor code to get the dump code inside the editor | Unknown | open | 2024-11-01 | 2024-11-01 | ||
| 43 | Use game lost menu | Unknown | open | 2024-11-01 | 2024-11-01 | ||
| 42 | Add mission failure music | Unknown | open | 2024-11-01 | 2024-11-01 | ||
| 41 | Change the music dynamically when hostile ped is entering the screen | Unknown | open | 2024-11-01 | 2024-11-01 | ||
| 27 | Complete Italian and French translations in UTF-8 | None | open | 2011-07-27 | 2012-10-08 | ||
| 9 | Enhance pathfinding | None | open | Bohdan Stelmakh | 2010-07-16 | 2012-09-28 | |
| 8 | syndicate wars features | None | open | 2007-10-22 | 2012-09-28 | ||
| 7 | mission engine | None | open | 2007-06-25 | 2012-09-28 | ||
| 6 | hand tool, and clearly defined edges when panning the map | None | open | 2007-06-07 | 2012-09-28 | ||
| 5 | Make building roofs transparent when entered | None | open | 2006-09-23 | 2012-09-28 | ||
| 2 | Better car control. | 1.0 | open | 2006-09-20 | 2024-05-17 | ||
| 1 | Play at resolutions not originally supported. | 1.0 | open | 2006-09-20 | 2024-05-17 |