| 53 |
Make car stops before other cars or peds crossing roads |
Unknown |
open |
|
2025-11-11
|
2025-11-11
|
|
| 52 |
For vehicle, use speed from game data file |
Unknown |
open |
|
2025-11-11
|
2025-11-11
|
|
| 49 |
Implement mods effects |
Unknown |
open |
benblan
|
2024-12-28
|
2025-11-11
|
|
| 48 |
Write mission and map editor |
Unknown |
open |
|
2024-11-01
|
2024-11-01
|
|
| 47 |
Complete mission tree |
Unknown |
open |
|
2024-11-01
|
2024-11-01
|
|
| 46 |
Implement IPA levels |
Unknown |
open |
|
2024-11-01
|
2024-11-01
|
|
| 45 |
Display agents head color based on their syndicate color |
Unknown |
open |
|
2024-11-01
|
2024-11-01
|
|
| 44 |
Refactor editor code to get the dump code inside the editor |
Unknown |
open |
|
2024-11-01
|
2024-11-01
|
|
| 43 |
Use game lost menu |
Unknown |
open |
|
2024-11-01
|
2024-11-01
|
|
| 42 |
Add mission failure music |
Unknown |
open |
|
2024-11-01
|
2024-11-01
|
|
| 41 |
Change the music dynamically when hostile ped is entering the screen |
Unknown |
open |
|
2024-11-01
|
2024-11-01
|
|
| 27 |
Complete Italian and French translations in UTF-8 |
None |
open |
|
2011-07-27
|
2012-10-08
|
|
| 9 |
Enhance pathfinding |
None |
open |
Bohdan Stelmakh
|
2010-07-16
|
2012-09-28
|
|
| 8 |
syndicate wars features |
None |
open |
|
2007-10-22
|
2012-09-28
|
|
| 7 |
mission engine |
None |
open |
|
2007-06-25
|
2012-09-28
|
|
| 6 |
hand tool, and clearly defined edges when panning the map |
None |
open |
|
2007-06-07
|
2012-09-28
|
|
| 5 |
Make building roofs transparent when entered |
None |
open |
|
2006-09-23
|
2012-09-28
|
|
| 2 |
Better car control. |
1.0 |
open |
|
2006-09-20
|
2024-05-17
|
|
| 1 |
Play at resolutions not originally supported. |
1.0 |
open |
|
2006-09-20
|
2024-05-17
|
|