Hey guys, maybe some of you power users can help me out. Coming from and seeing other plethora of mindmaps whose default looks are 10x ahead and lack 100x the functionality I'm quite enjoying using Freeplane but could really use pointers on how to make it visually easier to distinguish between Level 1, 2 , 3 etc. nodes by default everything looks the same. Is there a way to make it so the first node is styled lets say a thicker color and subsequent node is styled in a lighter color by default ? things of this nature .
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Hi,
Are you looking for hierarchical level styles ?
Read the menu Help > Documentation (or F1 key):
6 Formatting & styling > 6.2 Styles > Hierarchical level styles
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Level styles I understand ; but the documentation loses me at the Conditional Styled aspect. Because when I edit the level styles for instances Level 1 is dark green background ; Level 2 is lighter shade of green... well then every single level 1 and level 2 follows green where i don't want it to be green per say . I want it to be a shade of the automatic edge coloring thats given . Say 1 node is red and another is blue ; i want it to follow that color scheme.
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You can customize all styles in the current map (and add your own styles).
Go to the styles editor in this way: click on Format menu, Manage styles, Edit styles. You can see a mindmap with the current map styles. Change all you want and then click on the green tick icon of the top bar, under the File menu.
You've changed the map styles.
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An individual can change edge colors through the 'Format' window
I want a Level 1 to be dynamic like edge colors
Suppose the first edge color that was auto generated is green
I want the first Level to have a FILL (Body fill) to match that specific edge color (green in this case)
I want Level 2 (the next child node) to be a LIGHTER SHADE than the first one
How do I achieve this...
because based on the responses what the suggestions do is change EVERY LEVEL 1 AND EVERY LEVEL 2 ETC. ; they fill color is NOT DYNAMIC .
Please let me know if I'm still not coming across properly, and I will make a video.
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you my man are a god ; this is exactly what I was looking for and since I have 0 knowledge for scripting. the fact that you were able to share this and I can work with minor changes ; in my cases only color ; but this is perfect man. so much easier for me to visualize (everyone is different) thanks mate .
👍
1
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Hey guys, maybe some of you power users can help me out. Coming from and seeing other plethora of mindmaps whose default looks are 10x ahead and lack 100x the functionality I'm quite enjoying using Freeplane but could really use pointers on how to make it visually easier to distinguish between Level 1, 2 , 3 etc. nodes by default everything looks the same. Is there a way to make it so the first node is styled lets say a thicker color and subsequent node is styled in a lighter color by default ? things of this nature .
Hi,
Are you looking for hierarchical level styles ?
Read the menu Help > Documentation (or F1 key):
6 Formatting & styling > 6.2 Styles > Hierarchical level styles
Level styles I understand ; but the documentation loses me at the Conditional Styled aspect. Because when I edit the level styles for instances Level 1 is dark green background ; Level 2 is lighter shade of green... well then every single level 1 and level 2 follows green where i don't want it to be green per say . I want it to be a shade of the automatic edge coloring thats given . Say 1 node is red and another is blue ; i want it to follow that color scheme.
Edit: Delete Post ; its a repeat of above.
Last edit: Bugs Bunny 2021-05-27
You can customize all styles in the current map (and add your own styles).
Go to the styles editor in this way: click on Format menu, Manage styles, Edit styles. You can see a mindmap with the current map styles. Change all you want and then click on the green tick icon of the top bar, under the File menu.
You've changed the map styles.
Maybe I'm not coming across properly.
simply restating .
How do I achieve this...
because based on the responses what the suggestions do is change EVERY LEVEL 1 AND EVERY LEVEL 2 ETC. ; they fill color is NOT DYNAMIC .
Please let me know if I'm still not coming across properly, and I will make a video.
Hi,
I made a script for this (just for fun)
I took some methods from the Geoscript Groovy project
And got the following code. It does sort of what you asked for, but I think it needs some improvements, but it can be used as a starting point:
Attached is an image of the resulting map
The result looks good!
you my man are a god ; this is exactly what I was looking for and since I have 0 knowledge for scripting. the fact that you were able to share this and I can work with minor changes ; in my cases only color ; but this is perfect man. so much easier for me to visualize (everyone is different) thanks mate .
Repeat; once again . I dont know why
Last edit: Bugs Bunny 2021-05-31
Hi Edo, may you explain how to activate it? Is it a full script?
Thanks
SFPC
Hi Edo, may you explain how to activate it? Is it a full script?
Thanks
SFPC
Hi Edo, may you explain how to activate it? Is it a full script?
Thanks
SFPC
Hi,
It worked when using the Groovy Console (Wikdshell extension), but not as script, because
root
needs to be changed tonode.map.root
in the script.It takes the edge colors as base color to paint the background of the nodes.
I changed the first part of the code to this:
and it works better.
I attached a sample map. The script is in one node. You have to execute it and it will paint the map.
I used automatic edge colors when creating the map (Option in toolpanel)
BR
edo
and here a last version with two scripts. (the second one does the same but is more efficient)
BR
edo