From: SourceForge.net <no...@so...> - 2007-12-17 04:11:42
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Bugs item #1851545, was opened at 2007-12-15 13:30 Message generated for change (Settings changed) made by geoffthemedio You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=544942&aid=1851545&group_id=75752 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Server Group: v0.3.1 >Status: Deleted >Resolution: Duplicate Priority: 5 Private: No Submitted By: Nobody/Anonymous (nobody) Assigned to: Nobody/Anonymous (nobody) Summary: v0.3.1-rc6 static / linux kills all colonists. Initial Comment: Establish a colony and watch 90% of them die each turn. Also, there seems to be an exact equal to zero test to decide if they all died, so pop stays at "0.0" for a very, very long time. ---------------------------------------------------------------------- Comment By: Nobody/Anonymous (nobody) Date: 2007-12-16 09:10 Message: Logged In: NO This is fixed in SVN. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=544942&aid=1851545&group_id=75752 |