From: <ele...@us...> - 2012-11-30 16:49:30
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Revision: 5486 http://freeorion.svn.sourceforge.net/freeorion/revision/?rev=5486&view=rev Author: eleazzaar Date: 2012-11-30 16:49:20 +0000 (Fri, 30 Nov 2012) Log Message: ----------- cleaned up and added to changelog a bit. Modified Paths: -------------- trunk/FreeOrion/changelog.txt Modified: trunk/FreeOrion/changelog.txt =================================================================== --- trunk/FreeOrion/changelog.txt 2012-11-30 16:32:08 UTC (rev 5485) +++ trunk/FreeOrion/changelog.txt 2012-11-30 16:49:20 UTC (rev 5486) @@ -4,17 +4,19 @@ ~ Very much improved AI. ~ Keyboard presses should now account for the operating system language setting, and it should be possible to type non-Latin characters in-game as long as the appropriate character set is used in the selected stringtable file. ~ Added an objects list window, with collapsable rows showing objects containing other objects - ~~ Objects list has an incomplete filtering function to control what objects are shown. - ~~ Right clicking an object in the objects list give a command to data dump about that object to the messages window. (For debug purposes) + ~ ~ Objects list has an incomplete filtering function to control what objects are shown. + ~ ~ Right clicking an object in the objects list give a command to data dump about that object to the messages window. (For debug purposes) ~ Added ion storms moving around the map. - ~ Added a Protection Focus - ~ Added sitrep type filters. - ~ Old sitrep entries are kept on later turns, and may be reviewed. + ~ Improved Sitrep + ~ ~ Added type filters. + ~ ~ Old sitrep entries are kept on later turns, and may be reviewed. + ~ ~ Different icons for different events +~ Added droplist to items on production queue to produce multiple items before being removed from the queue. ~ All ships produced by an empire on a single turn are now put into a single fleet, rather than a separate fleet for each ship. ~ Added a happiness meter to planets. ~ Disabled production of duplicate buildings when one already has been produced. ~ Various turn-processing and GUI speed improvements. - ~ Added droplist to items on production queue to produce multiple items before being removed from the queue. + ~ Added a Protection Focus Balancing: ~ Unified resource and fleet supply into a single meter: the Supply meter. Infrastructure is not involved. @@ -23,11 +25,11 @@ ~ Recallibrated Stealth & Detection Strength numbers ~ ~ to max around 100 ~ ~ to work with the new mechanics - ~ Reduced detection ranges for ships and planets by roughly half. + ~ ~ Reduced detection ranges for ships and planets by roughly half. ~ Loosened requirements for Asteroid hulls/parts ~ ~ Asteroid processors are no longer shipyards, but must be built on a belt for a shipyard anywhere in the system to build asteroid hulls. ~ ~ Rock/Crystallized Armor Plating now requires an Asteroid Reformation Processor somewhere in the empire. - ~ Halved weapon damage and Hull structure doubled Armor and Shield part strength. I think adding defences to ships is now valid. + ~ Halved weapon damage and Hull structure doubled Armor and Shield part strength. ~ Made Terraforming more expensive, and made it get more expensive for repeatedly terraforming the same planet. ~ Disable production of shipyards at outposts. ~ Adjusted Microgravity Industry to "Increases Industry by +5 on all Industry-focused colonies in system with an asteroid belt outposts. Additional asteriod outposts do not provide additional benefit." @@ -47,19 +49,19 @@ Content: ~ More Game Concepts 'pedia entries. - ~ Russian translation update. + ~ Russian & French translation update. ~ Added Dampening Cloud monster ~ Added Planetary Evacuation ~ New ultimate detection strenght tech "Omni-scanners" ~ New detction strength booster special, Panopticon Complex Graphics: - ~ New Focus icons. + ~ New Focus & Planet meter icons with matching chart colors. ~ Sitrep icons. - ~ New planet meter icons. - ~ More ship part icons. + ~ More unique icons, especially fo ship parts. GUI: + ~ Added cumulative weapon, structure, and sheild, information to fleets so it is easy to gauge a fleet's chance of winning. ~ Numpad keypresses now enter numbers when numlock is on, and act as arrow navigation keys in text edit widgets. ~ Added option to swap left and right mouse buttons, for left-handed players. ~ Added line to producible item tooltips to indicate that items must be unlocked. @@ -68,6 +70,7 @@ ~ Added right-click popup menu to set map / misc options. ~ Added right-click popup menu to split damaged ships from a fleet. ~ Added right-click popup menu to scrap a whole fleet. + ~ New Census tootlip that shows the species breakdown of your Empire's population Bugs: ~ Disabled building shipyards at outposts. |