From: <geo...@us...> - 2012-07-31 16:25:58
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Revision: 5086 http://freeorion.svn.sourceforge.net/freeorion/revision/?rev=5086&view=rev Author: geoffthemedio Date: 2012-07-31 16:25:49 +0000 (Tue, 31 Jul 2012) Log Message: ----------- Reverted 5078 because it causes layout problems with forcing 3 digits everywhere (eg. fleet window ship panels), so a more involved fix is needed. Modified Paths: -------------- trunk/FreeOrion/UI/ClientUI.cpp Modified: trunk/FreeOrion/UI/ClientUI.cpp =================================================================== --- trunk/FreeOrion/UI/ClientUI.cpp 2012-07-30 17:43:55 UTC (rev 5085) +++ trunk/FreeOrion/UI/ClientUI.cpp 2012-07-31 16:25:49 UTC (rev 5086) @@ -853,7 +853,7 @@ // minimum digits is 2. If digits was 1, then 30 couldn't be displayed, // as 0.1k is too much and 9 is too small and just 30 is 2 digits - digits = std::max(digits, 3); + digits = std::max(digits, 2); // default result for sentinel value if (val == UNKNOWN_UI_DISPLAY_VALUE) |