From: SourceForge.net <no...@so...> - 2009-12-19 03:40:32
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Bugs item #2838762, was opened at 2009-08-17 06:20 Message generated for change (Comment added) made by wrwrwr You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=544942&aid=2838762&group_id=75752 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Interface Group: Latest Subversion Status: Open Resolution: None Priority: 3 Private: No Submitted By: Geoff Topping (geoffthemedio) Assigned to: Nobody/Anonymous (nobody) Summary: Fleet Move Dots Rendered Without Transparency Initial Comment: The fleet move line dot texture has alpha channel transparency in it, with the intended effect that the dots would fade into their background at the edges. The dot textures aren't rendered with alpha taken into account, however, so the dots have a boxy / blocky shaped appearance that wasn't intended. It would probably look better if the dots were rendered with alpha channel transparency. ---------------------------------------------------------------------- Comment By: wrwrwr (wrwrwr) Date: 2009-12-19 03:40 Message: They are displayed with alpha; here's an image with enlarged dots with some holes added (and code hacked to increase distance between): http://www.wrwrwr.org/images/enlarged-movement-dots I believe the texture needs to fall off faster (lets say alpha = 0 at each edge). ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=544942&aid=2838762&group_id=75752 |