From: <ele...@us...> - 2013-02-06 01:13:25
|
Revision: 5716 http://freeorion.svn.sourceforge.net/freeorion/revision/?rev=5716&view=rev Author: eleazzaar Date: 2013-02-06 01:13:19 +0000 (Wed, 06 Feb 2013) Log Message: ----------- Clarified description of BLD_BLACK_HOLE_POW_GEN. Modified Paths: -------------- trunk/FreeOrion/default/eng_stringtable.txt Modified: trunk/FreeOrion/default/eng_stringtable.txt =================================================================== --- trunk/FreeOrion/default/eng_stringtable.txt 2013-02-05 23:16:25 UTC (rev 5715) +++ trunk/FreeOrion/default/eng_stringtable.txt 2013-02-06 01:13:19 UTC (rev 5716) @@ -7463,7 +7463,7 @@ Black Hole Power Generator BLD_BLACK_HOLE_POW_GEN_DESC -Increases [[encyclopedia INDUSTRY_TITLE]] on all [[encyclopedia SUPPLY_TITLE]] line connected planets with the Industry focus by 4 per 5 units of Population. This building can be built at an outpost. +Increases [[encyclopedia INDUSTRY_TITLE]] on all [[encyclopedia SUPPLY_TITLE]] line connected planets with the Industry focus by 1.2 per Population. This building can be built at an outpost, but must be in a black hole system. BLD_REPLICATORS Replicators |
From: <ele...@us...> - 2013-02-06 23:57:49
|
Revision: 5722 http://freeorion.svn.sourceforge.net/freeorion/revision/?rev=5722&view=rev Author: eleazzaar Date: 2013-02-06 23:57:41 +0000 (Wed, 06 Feb 2013) Log Message: ----------- clarified a few production building descriptions. Modified Paths: -------------- trunk/FreeOrion/default/eng_stringtable.txt Modified: trunk/FreeOrion/default/eng_stringtable.txt =================================================================== --- trunk/FreeOrion/default/eng_stringtable.txt 2013-02-06 21:23:56 UTC (rev 5721) +++ trunk/FreeOrion/default/eng_stringtable.txt 2013-02-06 23:57:41 UTC (rev 5722) @@ -7317,7 +7317,7 @@ Industrial Center BLD_INDUSTRY_CENTER_DESC -'''Initially provides a bonus to [[encyclopedia INDUSTRY_TITLE]] on all [[encyclopedia SUPPLY_TITLE]] line connected planets with Industry by 0.5 per 5 units of Population. +'''Initially provides a bonus to [[encyclopedia INDUSTRY_TITLE]] on all [[encyclopedia SUPPLY_TITLE]] line connected planets with Industry by 0.2 per Population. [[tech PRO_INDUSTRY_CENTER_II]] refinement doubles the bonus. @@ -7380,7 +7380,7 @@ Enclave of the Void BLD_ENCLAVE_VOID_DESC -'''Increases target [[encyclopedia RESEARCH_TITLE]] on all planets with the Research focus by .75 per Population. +'''Increases target [[encyclopedia RESEARCH_TITLE]] on all planets with the Research focus by 0.75 per Population. The population of an entire planet is genetically attuned to the Void Mind and dedicated to channeling its wisdom to the empire. The denizens of the Void Enclave are regarded as priests, channels of higher thinking and wisdom. In all matters of importance to the empire, their advice is sought after. Emissaries from the Enclave can even be sent to assist in the empire's research projects.''' @@ -7394,7 +7394,7 @@ Hyperspatial Dam BLD_HYPER_DAM_DESC -'''Increases target [[encyclopedia INDUSTRY_TITLE]] on [[encyclopedia SUPPLY_TITLE]] line connected planets with the Industry focus by 1 per 5 units of Population, but decreases Population on such planets by 5. +'''Increases target [[encyclopedia INDUSTRY_TITLE]] on [[encyclopedia SUPPLY_TITLE]] line connected planets with the Industry focus by 0.4 per Population, but decreases Population on such planets by 5. A tear in the fabric of the universe, safely controlled and harnessed. Each planet may construct its own hyperspatial dams, but a single control center is required to ensure that the space-time continuum is not torn apart by the stresses. Additionally, all planets who use hyperspatial dams experience health problems, unless they are orbiting a Black Hole.''' |
From: <ele...@us...> - 2013-02-10 01:06:11
|
Revision: 5740 http://freeorion.svn.sourceforge.net/freeorion/revision/?rev=5740&view=rev Author: eleazzaar Date: 2013-02-10 01:06:05 +0000 (Sun, 10 Feb 2013) Log Message: ----------- trying to explain queue mechanics better. Modified Paths: -------------- trunk/FreeOrion/default/eng_stringtable.txt Modified: trunk/FreeOrion/default/eng_stringtable.txt =================================================================== --- trunk/FreeOrion/default/eng_stringtable.txt 2013-02-09 10:55:09 UTC (rev 5739) +++ trunk/FreeOrion/default/eng_stringtable.txt 2013-02-10 01:06:05 UTC (rev 5740) @@ -2794,12 +2794,17 @@ INDUSTRY_TEXT '''Industry represents the production and modification of physical goods. It is needed to produce buildings, space ships and other projects. -The Industry of a planet can be used for any production projects of [[encyclopedia SUPPLY_TITLE]] line connected planets. Any un-allocated Industry is lost each turn.''' +The Industry of a planet can be used for any production projects of [[encyclopedia SUPPLY_TITLE]] line connected planets. Any un-allocated Industry is lost each turn. +Each project has a minimum number of turns required to build it. For example, if a project that cost 15 PPs, and had a minimum time of 3 turns, 5 PPs is the maximum that could be put towards its completion per turn. +The project at the top of the queue is given PPs first. Any remaining PP are then given to the next project in the queue, and if there is still more remaining to the next-- and so on. You can re-prioritize the items in the queue by dragging the most important items closer to the top. +''' + RESEARCH_TITLE Research RESEARCH_TEXT -'''The Research of all planets in the empire is combined to research new technologies. Any un-allocated Research is lost each turn. +'''The Research (or RP "Research Points") of all planets in the empire is combined to discover new technologies. Any Research that cannot be spent on a tech is lost each turn. Each tech has a minimum number of turns required to research it. For example, if a tech that cost 15 RPs, and had a minimum time of 3 turns, 5 RPs is the maximum that could be put towards its completion per turn. +The tech at the top of the queue is given RPs first. Any remaining RP are then given to the next tech in the queue, and if there is still more remaining to the next-- and so on. You can re-prioritize the items in the queue by dragging the most important items closer to the top. Research does not require [[encyclopedia SUPPLY_TITLE]] line connections to be used.''' |
From: <ele...@us...> - 2013-02-11 16:16:14
|
Revision: 5754 http://freeorion.svn.sourceforge.net/freeorion/revision/?rev=5754&view=rev Author: eleazzaar Date: 2013-02-11 16:16:06 +0000 (Mon, 11 Feb 2013) Log Message: ----------- Etty and Kobuntura description patch by sloth. Modified Paths: -------------- trunk/FreeOrion/default/eng_stringtable.txt Modified: trunk/FreeOrion/default/eng_stringtable.txt =================================================================== --- trunk/FreeOrion/default/eng_stringtable.txt 2013-02-11 12:39:31 UTC (rev 5753) +++ trunk/FreeOrion/default/eng_stringtable.txt 2013-02-11 16:16:06 UTC (rev 5754) @@ -3635,10 +3635,10 @@ [[GOOD_POPULATION]] Description: -The Tae Ghirus have a fragile grey body, making them look like feather-less vultures. Their wings were designed for gliding, not flying, but even this aerodynamic function was lost in evolution. +The Tae Ghirus look like feather-less vultures with a fragile grey body. Their wings were designed for gliding, not flying, but even this aerodynamic function was lost in evolution. Social Structure: -The Tae Ghirus are very social and cooperative to make up for their weak bodies. Their social and political system, called "The Allegiance", is a mixture of participative democracy and a brotherhood. +The Tae Ghirus are very social and cooperative to make up for their weak bodies. Their social and political system, called "The Allegiance", is a mixture of participative democracy and a brotherhood which works surprisingly well. ''' @@ -3720,6 +3720,14 @@ [[BAD_DETECTION]] [[GOOD_STEALTH]] + +Description: +Etty are an unnaturally evolved race of intelligent plants. They can grow up to half a meter in length and have a central brain found in a large bulb. Etty have very strong sent which they can vary at will, this evolutionary adoption allowed them to protect themselves from plant eaters by mimicking the sent of greater predators, they also have a powerful sense of smell. + +The robot bodies of the Etty serve as legs, eyes, ears and hands. A socket connects the body with the Etty, allowing them to move from one body to another without needing to painfully uproot themselves. The robot form itself is highly varied based on its function. + +Social Structure: +The Etty are exceedingly polite and strictly honor all contracts and agreements. Their culture is very clean, civil, kind and courteous, but very withdrawn. Etty government is a true democracy with a strong civil service held in check by a powerful press. ''' @@ -3975,6 +3983,12 @@ [[AVERAGE_POPULATION]] [[BAD_GROUND_TROOPS]] + +Description: +A Kobuntura is composed of trillions of magnetic dust particles. Their dense core of vibrating molecules generates a magnetic field which manipulates a less dense cloud of particles orbiting it in complex patterns. Kobuntura can directly detect and manipulate objects on the outer reaches of their particle clouds, but can indirectly detect, manipulate and communicate with objects and individuals much further away using there magnetic fields. The primary method of locomotion involves interaction with the planet’s magnetic field. Whenever a Kobuntura moves, there is a small chance that the movement will magnetize and agitate the surrounding dust particles to a sufficient extent to trigger a chain reaction which causes a new fully matured Kobuntura to form in a matter of seconds. + +Social Structure: +The Kobuntura have a guild system since ancient times, but one of the guilds, the Dark Enclave specialized in martial arts, has gained control over all the other guilds and established a military dictatorship. Despite this, there are no secrets amongst Kobuntura as they can't communicate without all the other Kobuntura noticing. Recreation and trade are very limited, as the sole intent of the Dark Enclave, and indeed all of Kobuntura society, is to find one of the Precursor species, the Builders, and unlock the greatest secrets of construction. This goal is the impetus driving their entire civilization. ''' |
From: <ele...@us...> - 2013-02-13 16:22:00
|
Revision: 5759 http://freeorion.svn.sourceforge.net/freeorion/revision/?rev=5759&view=rev Author: eleazzaar Date: 2013-02-13 16:21:52 +0000 (Wed, 13 Feb 2013) Log Message: ----------- galaxy size recommendation added to tooltip. Modified Paths: -------------- trunk/FreeOrion/default/eng_stringtable.txt Modified: trunk/FreeOrion/default/eng_stringtable.txt =================================================================== --- trunk/FreeOrion/default/eng_stringtable.txt 2013-02-13 04:28:17 UTC (rev 5758) +++ trunk/FreeOrion/default/eng_stringtable.txt 2013-02-13 16:21:52 UTC (rev 5759) @@ -995,7 +995,8 @@ Sets whether to show rendered planets / asteroids on the side-panel. OPTIONS_DB_GAMESETUP_STARS -The number of systems in the galaxy to be generated. +'''The approximate number of systems in the galaxy to be generated. +For recommended game balance use 15-30 systems per empire.''' OPTIONS_DB_GAMESETUP_GALAXY_SHAPE The shape of the galaxy to be generated. |
From: <ele...@us...> - 2013-02-19 15:49:38
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Revision: 5769 http://freeorion.svn.sourceforge.net/freeorion/revision/?rev=5769&view=rev Author: eleazzaar Date: 2013-02-19 15:49:26 +0000 (Tue, 19 Feb 2013) Log Message: ----------- minor clarifications to set-up screen tooltips. Modified Paths: -------------- trunk/FreeOrion/default/eng_stringtable.txt Modified: trunk/FreeOrion/default/eng_stringtable.txt =================================================================== --- trunk/FreeOrion/default/eng_stringtable.txt 2013-02-19 05:58:20 UTC (rev 5768) +++ trunk/FreeOrion/default/eng_stringtable.txt 2013-02-19 15:49:26 UTC (rev 5769) @@ -996,7 +996,8 @@ OPTIONS_DB_GAMESETUP_STARS '''The approximate number of systems in the galaxy to be generated. -For recommended game balance use 15-30 systems per empire.''' +For recommended game balance use 15-30 systems per empire. +Very high numbers of systems may cause FreeOrion to lag, especially later in the game.''' OPTIONS_DB_GAMESETUP_GALAXY_SHAPE The shape of the galaxy to be generated. @@ -1023,16 +1024,17 @@ The maximum aggression level for AI opponents OPTIONS_DB_GAMESETUP_EMPIRE_NAME -The name used in the game for your empire. +'''Your empire's name.''' OPTIONS_DB_GAMESETUP_PLAYER_NAME -The name used in the game to represent the player in single player games. +'''The name used in the game to represent the player in single player games.''' OPTIONS_DB_GAMESETUP_EMPIRE_COLOR -The color used in the game for your empire. +'''Your empire's color.''' OPTIONS_DB_GAMESETUP_STARTING_SPECIES_NAME -The species on your homeworld at the start of the game. +'''Your empire's starting species. +Has no effect on planets in your empire colonized by other species.''' OPTIONS_DB_GAMESETUP_NUM_AI_PLAYERS The number of AI opponents in the game. |
From: <ele...@us...> - 2013-02-25 14:51:54
|
Revision: 5809 http://freeorion.svn.sourceforge.net/freeorion/revision/?rev=5809&view=rev Author: eleazzaar Date: 2013-02-25 14:51:43 +0000 (Mon, 25 Feb 2013) Log Message: ----------- fixed egassem description. Modified Paths: -------------- trunk/FreeOrion/default/eng_stringtable.txt Modified: trunk/FreeOrion/default/eng_stringtable.txt =================================================================== --- trunk/FreeOrion/default/eng_stringtable.txt 2013-02-25 10:10:01 UTC (rev 5808) +++ trunk/FreeOrion/default/eng_stringtable.txt 2013-02-25 14:51:43 UTC (rev 5809) @@ -3804,6 +3804,7 @@ [[BAD_RESEARCH]] [[BAD_POPULATION]] +[[GREAT_GROUND_TROOPS]] [[NARROW_EP]] Description: |
From: <ele...@us...> - 2013-02-25 22:26:37
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Revision: 5811 http://freeorion.svn.sourceforge.net/freeorion/revision/?rev=5811&view=rev Author: eleazzaar Date: 2013-02-25 22:26:30 +0000 (Mon, 25 Feb 2013) Log Message: ----------- corrected the description of the requirements for the Static Multicellular Hull. Modified Paths: -------------- trunk/FreeOrion/default/eng_stringtable.txt Modified: trunk/FreeOrion/default/eng_stringtable.txt =================================================================== --- trunk/FreeOrion/default/eng_stringtable.txt 2013-02-25 20:42:45 UTC (rev 5810) +++ trunk/FreeOrion/default/eng_stringtable.txt 2013-02-25 22:26:30 UTC (rev 5811) @@ -8237,7 +8237,7 @@ SH_STATIC_MULTICELLULAR_DESC '''Despite being organic, this hull is non-living, being produced via multi-cellular casting. The versatility of the interior and the lack of necessity for internal organs increases its capacity, but without living systems, it cannot replenish health or energy. It has three external slots and two internal slots. Structure is average and speed is good, but [[encyclopedia STEALTH_TITLE]] is low. This hull regenerates neither structure nor fuel between combats. -Requires a [[buildingtype BLD_SHIPYARD_BASE]] and a [[buildingtype BLD_SHIPYARD_ORG_CELL_GRO_CHAMB]] at the planet where it is constructed.''' +Requires a [[buildingtype BLD_SHIPYARD_BASE]], [[buildingtype BLD_SHIPYARD_ORG_ORB_INC]] and a [[buildingtype BLD_SHIPYARD_ORG_XENO_FAC]] at the planet where it is constructed.''' SH_ENDOMORPHIC Endomorphic Hull |
From: <geo...@us...> - 2013-03-01 11:13:04
|
Revision: 5816 http://freeorion.svn.sourceforge.net/freeorion/revision/?rev=5816&view=rev Author: geoffthemedio Date: 2013-03-01 11:12:57 +0000 (Fri, 01 Mar 2013) Log Message: ----------- Added missing AI_LEVELS_TEXT stringtable key. Modified Paths: -------------- trunk/FreeOrion/default/eng_stringtable.txt Modified: trunk/FreeOrion/default/eng_stringtable.txt =================================================================== --- trunk/FreeOrion/default/eng_stringtable.txt 2013-02-28 15:39:05 UTC (rev 5815) +++ trunk/FreeOrion/default/eng_stringtable.txt 2013-03-01 11:12:57 UTC (rev 5816) @@ -2943,6 +2943,8 @@ AI_LEVELS_TITLE AI Aggression Levels + +AI_LEVELS_TEXT '''AI aggression levels are meant to be roughly akin to difficulty levels, but not exactly, particularly in that they are differentiated in various aspects of risk-taking and aggression, with only some actual limitations being applied to the lower level ones. They can all still play pretty well, but the lower aggression ones may be a bit easier to manage, even if not necessarily easier to actually take over. The more aggressive ones do a bit better over the course of a game. AIs rename their capitol planet on turn 1, adding a prefix. Once you discover their home system you can determine their personality. |
From: <ele...@us...> - 2013-03-14 02:33:56
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Revision: 5859 http://freeorion.svn.sourceforge.net/freeorion/revision/?rev=5859&view=rev Author: eleazzaar Date: 2013-03-14 02:33:47 +0000 (Thu, 14 Mar 2013) Log Message: ----------- Moved fusion gen behind robotic prod for a less wide tree. Modified Paths: -------------- trunk/FreeOrion/default/eng_stringtable.txt Modified: trunk/FreeOrion/default/eng_stringtable.txt =================================================================== --- trunk/FreeOrion/default/eng_stringtable.txt 2013-03-13 16:04:31 UTC (rev 5858) +++ trunk/FreeOrion/default/eng_stringtable.txt 2013-03-14 02:33:47 UTC (rev 5859) @@ -5977,7 +5977,7 @@ Xenological Genetics GRO_XENO_GENETICS_DESC -'''Increases the max population of Adequate & Poor planets by planet size; Tiny: +2, Small: +4, Medium: +6, Large: +8, Huge: +10, and Hostile Poor planets by planet size; Tiny: +1, Small: +2, Medium: +3, Large: +4, Huge: +5. +'''Increases the max population of Adequate & Poor planets by planet size; Tiny: +2, Small: +4, Medium: +6, Large: +8, Huge: +10, and Hostile planets by planet size; Tiny: +1, Small: +2, Medium: +3, Large: +4, Huge: +5. The study of other life forms often exemplifies the weaknesses inherent in one's own species. By studying other life forms and using that knowledge to improve upon one's own genetic code, it is possible to develop many useful adaptations that would be otherwise impossible. @@ -6040,7 +6040,7 @@ The microgravity of low planetary orbit offers great potential for novel manufacturing facility designs, equipment and techniques not possible on planet surfaces. Solids may be held in place with minimal support. Liquids and gases float freely, shaped only by surface tension, unless otherwise manipulated. Factory equipment may be arranged optimally in three dimensions. These conditions permit great increases in efficiency and productivity, if properly exploited.''' PRO_CORE_MINE -Tectonic Minerology +Tectonic Mineralogy PRO_CORE_MINE_DESC '''Some sort of very aggressive mining goes here. @@ -6517,7 +6517,7 @@ Concentration Camps CON_CONC_CAMP_DESC -Typically, when forced to work to death, citizens will put up some resistance and have the sympathy and support of outside observers. However, by carefully creating buildings designed to quench the fire of justice within outsiders, and to promote feelings of worthlessness and subservience in those on the inside, concentration camps can be effectively utilized without fear of revolt. Such camps may have longer lasting negative effects than anticipated. +Typically, when forced to work to death, citizens will put up some resistance and have the sympathy and support of outside observers. However, by carefully creating buildings designed to quench the fire of justice within outsiders, and to promote feelings of worthlessness and subservience in those on the inside, concentration camps can be effectively utilized without fear of revolt. CON_FRC_ENRG_CAMO Force-Energy Camouflage @@ -7560,9 +7560,9 @@ Concentration Camps BLD_CONC_CAMP_DESC -'''Decreases the planet's population at a rate of roughly 3 per turn, and increases target [[encyclopedia INDUSTRY_TITLE]] by twice the planet's population. +'''Decreases the planet's population at a rate of 3 per turn, and increases target [[encyclopedia INDUSTRY_TITLE]] by 5 times the planet's population. -Ridding a planet of an undesirable species allows the introduction of a more suited species. By creating a planet-wide network of concentration camps designed to work the citizens to death, this goal can be achieved quickly and efficiently. Malignant effects may linger longer than anticipated, however. This building can be built on an outpost.''' +Ridding a planet of an undesirable species allows the introduction of a more suited species. By creating a planet-wide network of concentration camps designed to work the citizens to death, this goal can be achieved quickly and efficiently. This building can be built on an outpost.''' BLD_BLACK_HOLE_POW_GEN Black Hole Power Generator |
From: <geo...@us...> - 2013-03-16 05:30:32
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Revision: 5868 http://freeorion.svn.sourceforge.net/freeorion/revision/?rev=5868&view=rev Author: geoffthemedio Date: 2013-03-16 05:30:22 +0000 (Sat, 16 Mar 2013) Log Message: ----------- -Shortened some tech names. -Reduced displayed info title for techs in pedia to make layout more flexible. Modified Paths: -------------- trunk/FreeOrion/default/eng_stringtable.txt Modified: trunk/FreeOrion/default/eng_stringtable.txt =================================================================== --- trunk/FreeOrion/default/eng_stringtable.txt 2013-03-16 05:17:18 UTC (rev 5867) +++ trunk/FreeOrion/default/eng_stringtable.txt 2013-03-16 05:30:22 UTC (rev 5868) @@ -2750,7 +2750,7 @@ ''' ENC_TECH_DETAIL_TYPE_STR -%1% %2% - %3% +%3% ENC_LOOKUP Pedia Lookup %1% @@ -6060,7 +6060,7 @@ Although high level initial design and initial facility setup still require active supervision, the elimination of operators from the actual production process eliminates many bottlenecks. Robots work continuously, without perpetual demands for greater economic compensation. Robots have much greater tolerance for hazardous environmental conditions in the factory, and do not require additional habitable space off-site. Robots perform their assigned tasks flawlessly, or at least as well as they are instructed.''' PRO_EXOBOTS -Semi-autonomous Exobots +Exobots PRO_EXOBOTS_DESC Allows the construction of Exobots optimized for industry on hostile planets. @@ -6095,7 +6095,7 @@ Low orbit of planetary bodies provides numerous benefits for power generation compared to planetary surfaces. Direct exposure to nearby solar radiation without atmospheric attenuation, and the orders of magnitude larger structures that may be assembled in microgravity to collect it are significant advantages. The resulting power may be used in orbit, or may be beamed to the planet to support surface industry. As well, new mechanisms of energy conversion become available in orbit, including planetary magnetic field coupling, orbital momentum exchange, and frictional heating with planetary atmospheres, which are uniquely beneficial for specialized applications.''' PRO_SENTIENT_AUTOMATION -Self-Adaptive Automation +Adaptive Automation PRO_SENTIENT_AUTOMATION_DESC '''Increases target [[encyclopedia INDUSTRY_TITLE]] on all planets by 5. @@ -6193,7 +6193,7 @@ When forces and energy can be manipulated as desired to provide the same functionality as solid surfaces, there is no essential need to have physical materials enclosing the occupants of a building. Structures composed entirely of energy have many advantages, including simple reconfiguration, resilience, portability and novel design possibilities.''' CON_CONTGRAV_ARCH -Controlled Gravity Architecture +Gravitic Architecture CON_CONTGRAV_ARCH_DESC '''Increases the [[encyclopedia SUPPLY_TITLE]] line range of all colonies and outposts by 1. |
From: <geo...@us...> - 2013-03-17 04:03:59
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Revision: 5872 http://freeorion.svn.sourceforge.net/freeorion/revision/?rev=5872&view=rev Author: geoffthemedio Date: 2013-03-17 04:03:49 +0000 (Sun, 17 Mar 2013) Log Message: ----------- Stringtable tweaks missed from a previous commit. Modified Paths: -------------- trunk/FreeOrion/default/eng_stringtable.txt Modified: trunk/FreeOrion/default/eng_stringtable.txt =================================================================== --- trunk/FreeOrion/default/eng_stringtable.txt 2013-03-17 04:03:10 UTC (rev 5871) +++ trunk/FreeOrion/default/eng_stringtable.txt 2013-03-17 04:03:49 UTC (rev 5872) @@ -2732,17 +2732,13 @@ ## ENC_UNLOCKED_BY -''' +'''<u>Unlocked By Techs:</u> -<u>Unlocked By Techs:</u> - ''' -ENC_TECH_DETAIL_UNLOCKS_SECTION_STR -''' +ENC_UNLOCKS +'''<u>Unlocks</u> -<u>Unlocks</u> - ''' ENC_TECH_DETAIL_UNLOCKED_ITEM_STR |
From: <ele...@us...> - 2013-04-06 20:55:55
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Revision: 5952 http://freeorion.svn.sourceforge.net/freeorion/revision/?rev=5952&view=rev Author: eleazzaar Date: 2013-04-06 20:55:44 +0000 (Sat, 06 Apr 2013) Log Message: ----------- a couple more species write-ups by sloth. Modified Paths: -------------- trunk/FreeOrion/default/eng_stringtable.txt Modified: trunk/FreeOrion/default/eng_stringtable.txt =================================================================== --- trunk/FreeOrion/default/eng_stringtable.txt 2013-04-06 10:59:57 UTC (rev 5951) +++ trunk/FreeOrion/default/eng_stringtable.txt 2013-04-06 20:55:44 UTC (rev 5952) @@ -3865,6 +3865,15 @@ [[AVERAGE_POPULATION]] [[AVERAGE_GROUND_TROOPS]] + +Description: +Phinnerts are tree-dwelling mammals with size varying from 1 to 2 meters tall. They have long arms, with a wingspan of about twice their height. They have hairy, retractable flaps of skin that stretch from wrist to ankle and allow for fully functional flight in low gravity. They are very agile flyers and can catch flying bug-like creatures with a fully prehensile nose appendage. Like bats they can use echo-location, this sense is not highly developed though. + +Social Structure: +Life is much shorter for Phinnerts than for most other sentient life, owing to the many dangers of the swamp. All Phinnerts are generally treated as extended family by each other and grudges do not last long. There is no central authority, there's only a vague hierarchy. The balance of power can change very quickly with the high mortality rate. Society is far less individualistic, and more focused on the group. + +Homeworld: +Their planet has low gravity and a very thick atmosphere. Its composition is unique as it has a low proportion of heavier metals, but a much higher proportion of other heavy elements, particularly noble gasses. It also has very stable tectonic formations meaning that the surface of the crust is very flat, and so is mostly covered with shallow, standing water. The entire world is like a giant everglade. ''' SP_EGASSEM @@ -4166,6 +4175,13 @@ [[AVERAGE_POPULATION]] [[BAD_GROUND_TROOPS]] + +Description: +Abaddoni are shaped like a chicken egg on its side, roughly 0,8 meters tall and deep red with black spots. Their predominant feature is a large mouth starting at the point and extending back for a full third of the body. +At the end of each of their 6 short crab like legs, is an inflatable sac which enables them to climb upside down. Because they grew up underground Abaddoni have no eyes, they mainly rely on smell and to a lesser extent sound and touch to navigate. + +Social Structure: +The entire Abaddonnian species lives in a dictatorship ruled by a sentient artificial intelligence called Mother. This AI was created by the Abaddoni as a governmental assistant, but slowly took over. Now every newborn Abaddoni gets a wireless transmitter placed into the brain, for Mother to read their thoughts and being able to terminate them when necessary. There is no real social structure between the Abaddoni, they are all the same - slaves. ''' |
From: <Bi...@us...> - 2013-04-14 20:23:08
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Revision: 5982 http://freeorion.svn.sourceforge.net/freeorion/revision/?rev=5982&view=rev Author: Bigjoe5 Date: 2013-04-14 20:23:01 +0000 (Sun, 14 Apr 2013) Log Message: ----------- - fixed solar orbital generator description. Modified Paths: -------------- trunk/FreeOrion/default/eng_stringtable.txt Modified: trunk/FreeOrion/default/eng_stringtable.txt =================================================================== --- trunk/FreeOrion/default/eng_stringtable.txt 2013-04-14 05:56:49 UTC (rev 5981) +++ trunk/FreeOrion/default/eng_stringtable.txt 2013-04-14 20:23:01 UTC (rev 5982) @@ -7586,7 +7586,7 @@ Solar Orbital Generator BLD_SOL_ORB_GEN_DESC -'''Increases target [[encyclopedia INDUSTRY_TITLE]] on [[encyclopedia SUPPLY_TITLE]] line connected planets by 2, 1 or 0.5 for Blue and White, Yellow and Orange, or Red stars, respectively. +'''Increases target [[encyclopedia INDUSTRY_TITLE]] on [[encyclopedia SUPPLY_TITLE]] line connected planets by 0.4, 0.2 or 0.1 per Population for Blue and White, Yellow and Orange, or Red stars, respectively. A power generator in low solar orbit designed to tap directly into the star's energy. Since different star types produce different amounts of energy, the system-wide industry bonus is dependant on star type. This building can be built at an outpost.''' |