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#341 AI orders is taking ages to calculate

closed-invalid
nobody
AI (7)
5
2009-01-02
2008-03-02
Anonymous
No

When I play several turns in FreeOrion 0.3.8 (Windows Vista 32-bit, Core2Duo 2.13 GHz, 2 GByte RAM) the enemy empire order calculation is taking more and more time from turn to turn.

Once I looked on my watch and it took more than 2 minutes.

But I can speed it up by save and then load the savegame before I end my turn without restarting FreeOrion. If I do so, only the "production and growth" calculation is taking a moment, but the enemy empire orders are fast as lightning again. But only for once, if I do not save and load this savegame it is taking ages again.

Discussion

  • Nobody/Anonymous

    Logged In: NO

    I confirm this but this depends on the PC. On one a HP XW4400 with CoreDuo2 it runs fast as before but on the other PC (self build) with a CoreDuo2 the AI is very slow. I have to wait up to 30s.

     
  • Peter Meier

    Peter Meier - 2008-03-07

    Logged In: YES
    user_id=642337
    Originator: NO

    It takes up to 1 minute for a round

     
  • Zach Laine

    Zach Laine - 2008-04-02

    Logged In: YES
    user_id=729903
    Originator: NO

    What size universe are you playing when you see this slow performace? How much of the universe is explored? What is the approximate turn number -- does this happen from the beginning or only later in the game?

     
  • Zach Laine

    Zach Laine - 2009-01-02
    • status: open --> closed-invalid
     
  • Zach Laine

    Zach Laine - 2009-01-02

    Nonresponsive OP. Closing

     

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