Actually it's in v0.31; I've had problems with this
bug since v0.2 when I first found this project, and
it's gotten better, but the game still closes down
suddenly for no reason in Windows XP. It's driving me
nuttier now, I think, because I get further in the
game. I have yet to meet an AI, lol.
Thanks guys,
The Commentator
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Is there an error message when this happens, either in-game
or from Windows?
Does the game just crash completely and disappear, or does
the game you're currently playing end and you're booted back
to the title/splash screen?
Can you reproduce the crashes by reloading autosaves from
recent turns? (make sure autosave is on in the options).
Does the crash happen consistently after a certain number of
turns, or perhaps after doing something in particular in the
game (always after exploring a new system, researching /
building something, getting enough RP or PP to start
something new on their respective queues, colonizing,
splitting a fleet / merging a fleet, building a new ship /
fleet)?
Does the crash happening suddenly during your turn, or while
the server is processing a turn? If during your turn, is it
spontaneous, or always after you click on something or open
a particular screen?
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Lol, I guess I should've been more specific.
Okay:
1. The game completely disappears--first the game itself,
then the background DOS window.
2. Do you mean "does it crash around the same turn after
you load an autosave", then no. I've managed to get up to
Turn 45 when the last crash occured and I have been
relying on saves and autosaves to put me nearly back to
where I started. Usually after which I can continue on for
a time. Could it be time based? It MIGHT BE! It seems to
be somewhat variable, but I'd say every 20 minutes or so.
It happened a lot more frequently in v. 0.2 [shorter
interval?].
3. The crash does not result from any action [so far] that
I've done. I haven't built any Mark ships yet, I'm
sticking to colony and scout till I discover another
empire.
4. Usually happens right after it changes over to the next
turn...it seems to be done, I'm just about to make my next
fleet movement or check on a building status (haven't had
time to click anything yet) and all of a sudden the game
window disappears--leaving me with a condition known only
as "Sudden Deprival of Strategy Game Syndrome" or SDSGS. :D
--The_Commentator
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I really don't know what to say about this one. Without
something more to go on, I don't see a way to fix this.
Right now, all I basically have is "sometimes there are
problems when I don't do anything."
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the game hangs during "downloading state data".
the reason you haven't met an AI might be that they're
currently not doing anything at all. i've found two
opponents so far which haven't even sent out their first
scout. connection? or maybe ai isn't implemented yet? =p
i'll be in touch.
loading the autosaves makes it possible to continue
gameplay, it doesn't seem to hang at a specific turn. the
game closes with an "abnormal program termination" if i
remember correctly.
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Yeah me too. And i set it to autosave every two turns and it
doesn't happen! i think maybe its the AI who crash it,
because i havent met one either!
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> i think maybe its the AI who crash it,
> because i havent met one either!
I think we can rule this one out, as there is no AI yet.
@liberaladam: If the game hangs at "downloading state data",
it must be after "AI" has already skipped its move.
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> And i set it to autosave every two turns and it
> doesn't happen!
You mean the autosaves aren't made?
Are you sure you enabled autosaves? I believe this is a
separate UI widget from setting the save frequency.
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I downloaded the game and installed it recently, and the
same thing happens to me. The game plays for a while, then
at some (seemingly) arbitrary turn, the game will close
right after the new turn is generated. There is a dialog
box that says "Abnormal Program Termination". I'm using
Windows 2000, not Windows XP, but I don't think that makes
much of a difference.
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Without a savegame that will result in this behaviour, there
is not much we can do, I'm afraid.
So, if anyone has a savegame and/or instructions what to do
to get FO to crash, please report it
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It seems reasonable to assume at this point that this isn't
a bug that can be replicated from a save game, so a request
for one misses the point.
What should happen, IMO, is that the next release ships with
client AND server DEBUG logging enabled, so that if people
get random crashes like this, there's some record of what
was going on when a crash happens, so people have something
to report for random crash bugs such as this.
AFAIK, enabling server logging will require editing the
server code to actually inhereit the config file logging
level, or hard-coding the level DEBUG.
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Can someone who is experiencing this problem please do the
following?
Right after the game crashes, before you clear away the
"Abnormal Program Termination" dialog, please hit
Ctrl-Alt-Del, and look in the Processes tab of the Windows
Task Manager for programs called freeorion, freeoriond, and
freeorionca. These are the main app, the server, and the
AIs, respectively. Let me know how many of each you see, if
any.
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Done. Looking at the Task Manager, I saw one freeorion.exe
running, one freeoriond.exe running, and four (4)
freeorionca.exe's running. Also, I captured the error
message this time. Here's the full text:
"Microsoft Visual C++ Runtime Library [window title]
Runtime Error!
Program: C\Program Files\FreeOrion\freeorion.exe
This application has requested the Runtime to terminate it
in an unusual way. Please contact the application's
support team for more information."
Hope that helps.
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To me "Runtime Error" looks like a exception was thrown. My
first guess would be boost.filesystem (it's very picky about
filenames)
Just my 2 cents.
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i also found out that when the game crashes, if you DON'T
press "ok" in the runtime-error box, but simply tab back
into the game, you can continue to play without getting
bothered any more.
not that i thought that one would help =p
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This might be related to 1293506
http://sourceforge.net/tracker/index.php?func=detail&aid=1293506&group_id=75752&atid=544942
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"This application has requested the Runtime to terminate it
in an unusual way. Please contact the application's
support team for more information."
When I get that message it goes away after a half second or
so.
Anyways. After much testing I've identified several things
that seem to make the game crash(at random) more often.
3: Large universe
2: Owning lots of Planets
1: Putting lots of stuff in the queues(both research and
production queues)
Oddly spawning a universe with a large number of planets
doesn't seem to have had any major effect on things.
However a 500 star universe crashed much more often than a
100 star universe. Having lots of planets certainly seems
to have at least contributed as well. But the Main cause
seems to be putting pages of stuff in the queues. I found
that I can go 70+ turns with no crashes if I don't put much
stuff in the queues, but as soon as I load up the queues
the game starts to crash every few turns. The weird thing
is that there seems to be no real pattern to the crashes...
----Marhawkman
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This should be fixed in RC2.