From: Stephen J B. <sj...@li...> - 2005-12-05 18:58:35
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Fay John F Contr AFSEO/SK wrote: > Steve, > > First, can you send me a copy of your spaceball code? Let me > start by trying to reverse-engineer it. It was a long time ago - I doubt that I could still find it. However, take a look at the GLUT code. That's where the information for my implementation came from. > [Jim Wick] If you have a file, like a readme, that acknowledges code > from third party sources, that would be a sufficient place to a > one-liner. If not, don't worry about it. I'm more concerned about > getting you up and running. That sounds like they don't really care. We should say "We're happy to put an accreditation into our README (although 'AUTHORS' might be a better place), but we can't require our users to retain that note when they redistribute freeglut. Is that acceptable?" > All that said, I am completely with you on not restricting the > "freeglut" license. If they require that our users add the > acknowledgement, then I say no we don't support their hardware. Cool. ----------------------------------------------------------------------- The second law of Frisbee throwing states: "Never precede any maneuver by a comment more predictive than "Watch this!"...it turns out that this also applies to writing Fragment Shaders. ----------------------------------------------------------------------- Steve Baker (817)619-2657 (Vox/Vox-Mail) L3Com/Link Simulation & Training (817)619-2466 (Fax) Work: sj...@li... http://www.link.com Home: sjb...@ai... http://www.sjbaker.org |