From: Sharanga D. <sh...@nt...> - 2004-08-08 19:56:05
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Richard Rauch wrote: >On Sun, Aug 08, 2004 at 04:52:55PM +0100, Sharanga Dayananda wrote: > > >>Richard Rauch wrote: >> >> >>>On Sat, Aug 07, 2004 at 06:35:32AM +0100, Sharanga Dayananda wrote: >>> >>> > [...] > > >>>>The switch between windowed and fullscreen occurs like this: >>>> >>>> case GLUT_KEY_F2: >>>> bFullScreen = !bFullScreen; >>>> >>>> >>>> >>>> >>>[...] >>> >>>If feasible, could you provide a complete (and preferably >>>minimal) program that shows the problem? >>> >>> > >Is a complete example coming? If not, I'd like to repeat the >request for such. > > > [...] > > >>Win32, Windows XP. The regular GLUT works fine, however, the display >>lists in question have to be recreated. >> >> > >(nod) > >Okay. Are you using freeglut 2.0.0? 2.2.0? 2.1.0? Or are you >using the "current" development? (2.2.0 was released, I believe, >in December of last year. There was talk about a 2.2.1 or 2.3.0 >release, but that has not (yet) been released.) > > >Nigel's suggestion of the older "fullscreen" option is also a good >idea. Does it meet your requirements, or do you really need "game >mode"? > > > I need game mode. It was with 2.2.0. I'll try reproducing the problem with a simple test app and see if 'tis specific to that app and not specific to freeglut. |