From: Paul M. <pm...@sk...> - 2009-02-10 01:22:56
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Hi all -- Here's my main question: I recently obtained freeglut's current svn head, and it appears the the GLX code has been updated to allow forward compatible context creation - great! But this isn't done for Windows, as far as I can tell? If not, I'm more than willing to pitch in and code this support, but I don't want to step on anyone's feet. Is anyone actively working on this? What's the procedure for submitting modifications? And here's the background info... I'm a long-time OpenGL user, but new to freeglut and this list. I'm currently looking for a cross-platform test bed to develop a series of OpenGL 3.0 example programs for use in an OpenGL 3.0 course that I'll be teaching in the near future. Freeglut seems like a great candidate. (OSG is another possibility.) I just read through the archives regarding OpenGL 3.0 support in freeglut and it looks like you've covered all the major issues. However, I'll add the following info to the discussion: The OpenGL 3.1 spec will be out very soon and it is highly likely that all he 3.0-deprecated functionality will be removed. If the 3.1 spec comes out in the next few weeks, 3.1-capable drivers are likely by SIGGRAPH. I understand the quadric shapes, fonts, menus, etc., will require significant effort to port. Right now I'm just looking for cross-platform 3.x context creation; I'll cross the other bridges when I come to them, and would be glad to contribute my changes back to the project. I understand we don't want to break existing freeglut apps that will continue to open 2.x contexts. Thanks, Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com <http://www.skew-matrix.com/> +1 303 859 9466 |