From: Fay, J. F Dr C. U. A. 46 S. <joh...@eg...> - 2008-10-27 14:03:43
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Sven, Since "freeglut" is pretty much in maintenance mode, I don't think there are any plans to do much of anything. If we can figure out how to support the new OpenGL, I am more than willing to put the changes into SVN. Making a new release is somewhat beyond my knowledge, though. I am also totally unfamiliar with OpenGL 3.0. Why would we need an extension to the API to support it? John F. Fay Technical Fellow Jacobs Technology TEAS Group 850-883-1294 -----Original Message----- From: Sven Panne [mailto:sve...@ae...] Sent: Sunday, October 26, 2008 11:34 AM To: fre...@li... Subject: [Freeglut-developer] OpenGL 3.0 support Hi, now that at beta drivers for OpenGL 3.0 are released for Windows, Linux, Solaris and FreeBSD (http://developer.nvidia.com/object/opengl_3_driver.html), I'd like to ask if there are any plans to support OpenGL 3.0 contexts in freeglut, too. Supporting this shouldn't be too hard (just using another GLX/WGL/... entry point which gets version info), the main question is how we should extend the freeglut API so the API user can specify the version of the OpenGL context needed. Any suggestions? Cheers, ? ?S. ------------------------------------------------------------------------ - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Freeglut-developer mailing list Fre...@li... https://lists.sourceforge.net/lists/listinfo/freeglut-developer |