From: Bill K. <bi...@ct...> - 2006-10-25 04:41:39
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From: "steve" <sjb...@ai...> > > At any rate, I'm highly resistant to adding significant > features to freeglut. It's supposed to be a GLUT clone > and that's that. If you need more features, there are > MUCH better libraries out there. > > Personally - I think that game designers should either > go with SDL (if you need more sophistication) - or > with something yet simpler and easier to use than > GLUT such as the PW library that comes with PLIB. I see. OK. Actually I wanted to use SDL, but the problem with SDL (and apparently also PW) is that they allow only a single OpenGL window per process. I'm not writing a game per se; more of a game-flavored peer-to-peer 3D browser of sorts, which will need multiple windows open. Thanks for the pointer to PLIB, though - that looks quite nice! Hmm... Looking at the web page for PLIB::PUI, I see it allows PU_USE_FLTK .... ? It would seem FLTK is likely to allow opening multiple OpenGL windows; however I can't guess yet how it might behave with regard to modifier keys. <grin> Oh well, I'll keep looking. Thanks for the info. Regards, Bill |