Activity for Freedroid

  • jesusalva jesusalva committed [383832]

    Fix and add a dialog string on TutorialTom, minor WIKI change on Tamara.

  • fluzz fluzz committed [942672]

    Rewrite the documentation of the save/load 'module', to be more explicit

  • jesusalva jesusalva committed [c79f3b]

    Almost every NPC ingame is now aware of Faulty Firmware Upgrade.

  • fluzz fluzz committed [be05c3]

    scan-build: add some 'assertions' and force the value of some variables,

  • jesusalva jesusalva committed [e07431]

    Include some tests to level 24 concerning to trigger state lua functions.

  • fluzz fluzz committed [a1edd9]

    Propagate our CFLAGS to lua/Makefile.

  • fluzz fluzz committed [5a46bc]

    Remove resolutions lower than 640x480 from available resolutions, and

  • jesusalva jesusalva committed [83bde1]

    Level 59 Traps trigger only once.

  • fluzz fluzz committed [937a1e]

    lua_add_obstacle(), lua_add_volatile_obstacle(): protect against a call

  • fluzz fluzz committed [798cce]

    Promote a variable, used to compute the size of a memory block to

  • jesusalva jesusalva committed [90bdb5]

    Changes to some items descriptions and comments.

  • fluzz fluzz committed [3f1d1c]

    Event validation (benchmark): use dynarray_member() instead of

  • fluzz fluzz committed [0fa223]

    Dialog C engine: remove a problematic extraneous lua_pop()

  • jesusalva jesusalva committed [d7c14c]

    Disable level 59 traps after propagating faulty firmware upgrade.

  • jesusalva jesusalva committed [c96c92]

    Separating Ammo Shop from Equipment Shop (Lukas)

  • fluzz fluzz committed [83f6d1]

    Build process: Does not recurse make into po/ if the gettext-tools are

  • fluzz fluzz committed [c4580c]

    Store the name of the currently played background music before to play

  • jesusalva jesusalva committed [2deab5]

    *The Definitive End Of Act1*

  • fluzz fluzz committed [fb6585]

    read_and_malloc_and_terminate_file(): reduce the size of the allocated

  • Xenux Xenux committed [f23626]

    Use a terminal to withdraw the arena.

  • fluzz fluzz committed [591036]

    Event trigger state saving: commit 79117d56 is not enough to correctly

  • fluzz fluzz committed [80f547]

    Remove a line of code that sets a never read variable.

  • fluzz fluzz committed [ccd44c]

    Add a "Test Delayed Events" in level 24's Dude's dialog.

  • fluzz fluzz committed [1ae5bc]

    Add 'event timers'.

  • fluzz fluzz committed [5ca735]

    Fix some 'code style warnings' reported by cppcheck (v1.77).

  • jesusalva jesusalva committed [626f65]

    Correct a minor typo regarding WIKI markers on Town-GuardhouseGuard

  • fluzz fluzz committed [d16935]

    Save/load subsystem: Add RW macros to save/load lists, and add list

  • jesusalva jesusalva committed [f57347]

    The Master of Melee: Erin, the Bothunter

  • fluzz fluzz committed [16660e]

    Menu layout: adapt the layout iof menus to the size of the window.

  • fluzz fluzz committed [f5be9e]

    GL blitter shader: fix wrong texture unit being picked due to FP

  • fluzz fluzz committed [99652b]

    Revert the use of multiple texture units to not using shaders at all for

  • fluzz fluzz committed [60567a]

    Move npc_specs.lua from data/base to data/storyline/act1

  • fluzz fluzz committed [f62939]

    This patch fixes a trivial warning-grade error in the manpage.

  • jesusalva jesusalva committed [f04e21]

    Include a random-only race and job on NetHack game.

  • fluzz fluzz committed [2e6c14]

    floor: improve get_map_brick performance

  • fluzz fluzz committed [df9cb7]

    Fix the Freedesktop desktop file, to comply to the spec and pass

  • fluzz fluzz committed [66c2e9]

    fix a compilation warning introduced in commit ead4742.

  • fluzz fluzz committed [90ae4a]

    Fix a memory leak found by clang when exiting a dialog using the escape

  • Arthur Huillet committed [2df62d]

    item graphics: improve OpenGL path for loading item graphics

  • fluzz fluzz committed [e18391]

    GL: transfer textures using a pixel buffer object (PBO)

  • fluzz fluzz committed [5b18b9]

    README.md - Use HTML tags to display the top images.

  • fluzz fluzz committed [bb8c2d]

    Lower glew version requirement to 1.6.

  • Matthias Matthias committed [165a9f]

    INSTALL: update fedora deps (tested with f25)

  • fluzz fluzz committed [04869a]

    Install doc: Commandline to use on Debian to install our pre-requisites:

  • fluzz fluzz committed [07f562]

    Create a free_game_data() function that clear all the data related to

  • Matthias Matthias committed [161dea]

    influ.c: fix previous commit. Patch via fluzz :)

  • fluzz fluzz committed [877c16]

    Event validation: Loop on all available game acts.

  • fluzz fluzz committed [57cd80]

    Lvledit: Fix a memory leak that occurs when leaving the editor after

  • fluzz fluzz committed [e278fc]

    check_directory(): Fix a wrong returned value.

  • fluzz fluzz committed [8307fa]

    events.dat: move "Triggers on enemy death" inside their related level

  • fluzz fluzz committed [77e793]

    Memory leak detected by clang after playing a title-screen.

  • fluzz fluzz committed [147cc2]

    Change all uses of 'an other' into 'another'.

  • fluzz fluzz committed [c180a2]

    GL: use non power of two textures when possible, stop padding images

  • Arthur Huillet committed [9d583e]

    GL: fix the multithreaded blitter shader on i915

  • fluzz fluzz committed [ee5d2a]

    Add a act_get_by_name() to get a game act given its name.

  • Arthur Huillet committed [f56b4f]

    radial sparks: fix image loading to set width and height

  • fluzz fluzz committed [7c845f]

    open_gl_debug: On Windows the debug callback is to be defined using

  • Martin Kaim Martin Kaim committed [6bdb2f]

    Add a large stratopod/ship obstacle, original work by Basse.

  • fluzz fluzz committed [6a5f1a]

    GL: add GLEW as a dependency to retrieve function pointers

  • fluzz fluzz committed [753038]

    Benchmark: add graphicsloading

  • fluzz fluzz committed [1558aa]

    GL debug: disable GL_DEBUG_OUTPUT_SYNCHRONOUS

  • fluzz fluzz committed [df01fa]

    configure: check that pkg-config is available, and warn if missing.

  • fluzz fluzz committed [5582a3]

    Configure: upgrade to autoconf 2.69, available on all distribs

  • fluzz fluzz committed [4d3b28]

    lvledit validator (used in the 'benchmark'): Loop on all game acts.

  • fluzz fluzz committed [4e6734]

    Dialogs validation: Loop on all game acts.

  • Arthur Huillet committed [ad9a84]

    AssembleCombatPicture: add SHOW_OBSTACLE_LABELS mask

  • fluzz fluzz committed [5ecaf6]

    Game act: Add functions to set/get the current game act.

  • fluzz fluzz committed [1aba5a]

    Manage game acts.

  • jesusalva jesusalva committed [fa935c]

    Tux Shall Know More About Droids (2/2)

  • fluzz fluzz committed [25970e]

    Game act: save/load a 'game_config' Lua table in the .shp savegame file.

  • fluzz fluzz committed [d13d12]

    Reset the current game act to the starting act before to load a new

  • Matthias Matthias committed [feb048]

    influ.c: fix gcc 7 -Wint-in-bool-context warning.

  • fluzz fluzz committed [e9de1b]

    Reformat some lines of Makefile.am

  • Arthur Huillet committed [5e09d6]

    takeover display: batch images

  • fluzz fluzz committed [4a7e2f]

    Fix FILES, to reflect the current directory structure

  • jesusalva jesusalva committed [8ec260]

    Rebalance skills from FreedroidRPG.

  • fluzz fluzz committed [a06806]

    Add "Open Age Ratings Service" information into the AppData stream.

  • fluzz fluzz committed [43a5e3]

    Update README.md. Use HTML tags to display the platforms icons on one single row.

  • fluzz fluzz committed [ead474]

    Benchmark: add graphics performance benchmark

  • fluzz fluzz committed [b8e0b6]

    Load/Delete Game menu: Fix a bug when there are more than 7 savegames.

  • fluzz fluzz committed [a1dc26]

    configure: Upgrade to using gettext 0.18.2

  • fluzz fluzz committed [6cd52f]

    Add keywords entry to the desktop file

  • fluzz fluzz committed [814e5c]

    Dialogs: Change the dialog engine to look for a dialog file in a set of

  • jesusalva jesusalva committed [8cc3a5]

    Provides a minor explanation about droid respawning on Chandra.

  • fluzz fluzz committed [100d54]

    Change FDutils.system.scandir() to accept an array of directories to

  • jesusalva jesusalva committed [c3daf1]

    Hide node 2 and 3 too when asking Butch for his name.

  • fluzz fluzz committed [76d562]

    Move all game acts related stuff into a new game_act.c file.

  • fluzz fluzz committed [c0bb08]

    Move Terminal.lua (terminal's default dialog) from

  • fluzz fluzz committed [80c449]

    Diffuse the path of gawk, found by configure, to the po Makefiles.

  • jesusalva jesusalva committed [ca263f]

    Make Light saber, once again, a 1-hand weapon.

  • DroidBotAI committed [307cac]

    Include Special Area near Disruptor Shield Base.

  • fluzz fluzz committed [4189d3]

    Close all "panels" before to play a title file.

  • jesusalva jesusalva committed [1e5c7c]

    Reduce droids at Disruptor Shield Control from 80 to 65.

  • fluzz fluzz committed [db6bbb]

    On termination, clean the memory used by game_act structs.

  • jesusalva jesusalva committed [3c4832]

    Give player a (lame) reward for helping Jennifer.

  • fluzz fluzz committed [ab4f0d]

    Dude dialog: add an option to test game act switching to Act 2.

  • jesusalva jesusalva committed [893f6e]

    Update storyline/empty_map to reflect changes done by Matthias, update it's REAME

  • jesusalva jesusalva committed [35477d]

    Reorder passive skills, include Animal Magnetism based on patch by Miles

  • fluzz fluzz committed [c2db3a]

    Add a clamp(x,min,max) macro, that clamps x between min and max.

  • digifuzzy digifuzzy committed [5b8f78]

    Add mission_description field on quests.lua

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