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#11 Pose deformation is not working

1.0
open
nobody
None
2015-12-22
2015-06-23
No

Pose deformations are not active in the current shader models.
@Simon, is it possible that this has been left out in the process of updating shaders?

Discussion

  • hir0pr0tagonist

    hir0pr0tagonist - 2015-06-23

    further investigation see video
    - unchecked autopose
    - activated CAU22 bone clip
    - manually activated corresponding pose clip causing strange jitter
    - after full activation and setting back to zero no more pose clips can be activated

     
  • hir0pr0tagonist

    hir0pr0tagonist - 2015-06-25

    I am looking into this and realize that the poses work fine with the current Nikita model so it must be something in the export procedure...will further investigate....

     
  • hir0pr0tagonist

    hir0pr0tagonist - 2015-12-22

    This is a issue with the GL3+ render system, see developer note in forum...
    "I have verified that GL3+ is rendering stall-free on my AMD Radeon HD 7770. That is an awesome achievement. (Except when particles are used, or any other system that updates dynamic vertex buffers on a per-frame basis using the v1 buffer interfaces; i. e. SW Pose animation)..."

     

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