- typos and cleanup
- add: missing start command
- corrected: timer ID
- add: cmake policy to suppress CMP0020 cmake warnings
- delete unnecessary profile
- add support for glsl
- animation fix
- Fix: Cmake problems when Boost is used as gor...
- added support for Qt5 (tested with Qt 5.6)
- hotfix: wrong string format
OGRE_BUG:
function getAllParameters now works
optimization
add node Float2Bool, comment Test
check if material is null
filtering bilinear
filtering bilinear
oil painting filter
to consider Ogre 1.10
- enable eye shader animation update
resize render texture was not done in the Compo...
new node to change brightness and contrast of t...
new node to change brightness and contrast of t...
new node to change brightness and contrast of t...
texture format is float32rgba
- enable AVX compiler switch
- Frapper runs with hlms
- add cg support for fast sobel
- frappercore, frappergui, frapperdemo are comp...
- merged all changes from branch v1.1a and reso...
re-create render target twice so LnS node shows...
- changed plugins.cfg
- add freichen and fast sobel compsitors
- add freichen and fast sobel compsitors
force the update of rendertarget and addition o...
format of rendered texture
Year changed to 2016 in Copyright header.
Year changed to 2016 in Copyright header.
Year changed to 2016 in Copyright header.
Year changed to 2016 in Copyright header.
Year changed to 2016 in Copyright header.
verification of SMI eye tracker libraries.
Year changed to 2016 in Copyright header.
shader in glsl.
shader in glsl.
shader in glsl.
shader in glsl.
parameters were missing.
shader in glsl.
- cmake build system update
- CMakeLists.txt cleanup
- disable unsupported shaders
- modified to support ogre > 1.9.0
timestamps using system time.
path verification for creation of xml and log f...
correct mesh bones names in Gunnar for AOI gene...
timestamp synchronization for AOIs when using t...
This is a issue with the GL3+ render system, see developer note in forum... "I have...
input text in panel for AOI xml file path.
sync times in idf file and AOI file, but works ...
clean code
change path to the right one
check if m_entity is empty.
- add voronoi resource
- add voronoi shader
- add missing voronoi.xml
- //! HACK to restore damaged render target in ...
- //! HACK to restore dammaged tender target in...
- add tear off fix
add MultiTextureShader
shader of auxiliary node similar to MultiBlend ...
creation/modification of Areas of Interest
auxiliary node similar to MultiBlend to render ...
changes for i-dect
notifyMaterialRender call from parent function.
change from texCoord to oTexCoord
unnecessary code deleted
Connection between Viewport Panel-Controller-Sc...
Gunnar does not have enough animation parameters for gaze
solved in latest asset version
- fixed initial attachment transform
updated all characters so bone name for eye mov...
- bug fix: frame offset in in render node when ...
"disable light" parameter has a processing func...
parameter "disable light" is an input parameter...
bone names are hard coded at the moment
optimization visibility and AOIs