Compiling the CorVus mod source code is relatively simple, to begin, you will need the following installed and ready:
To compile First-Time-Setup, you need Game Maker 8 Pro or Standard
Compiling CorVus mod:
Step 1.
Create a new folder, right click it and choose "SVN Checkout".
Step 2.
In the "URL of repository" section, type http://svn.code.sf.net/p/fpsccorvusmod/code-0/trunk
Also choose "Fully recursive" and "HEAD revision".
Step 3.
Now open DarkBASIC Professional and click File -> Open, then browse to the folder that you created, two files should be visible "FPSC-Game.dbpro" and "FPSC-Game-Alpha.dbpro"
FPSC-Game is the source for the latest official release, and FPSC-Game-Alpha is the code for the latest alpha. Choose whichever one you wish to compile.
Step 4.
Click Compile -> Compile and wait for the compilation process to finish.
Step 5.
Now close DBPRO and browse to the folder you created earlier. If you compiled FPSC-Game, then CorVus mod should be in that folder as "FPSC-Game.exe", but if you compiled FPSC-Game-Alpha, it will have the same name, but will be in the "Alpha" folder inside the folder you created. If you compiled FPSC-Game, just run "RepairCompiledIcon.bat", but if you compiled FPSC-Game-Alpha, then you will need to move the "FPSC-Game.exe" file into the main folder where CorVus' source code is stored on your computer, and run RepairCompiledIcon.
Step 6.
Congrats, the main portion of the CorVus mod source code is now compiled! Now for First-Time-Setup.
Compiling First-Time-Setup:
Step 1.
Open Game Maker and browse to the folder you created when you compiled CorVus mod's main portion. Choose the "First-Time-Setup.gmk" file.
Step 2.
Click File -> Create executable and browse to the folder containing the CorVus code. Then click save.
Step 3.
Wait for the executable to save and then you have completely compiled CorVus mod! Congrats!