<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent changes to Compiling The CorVus Mod Source Code</title><link>https://sourceforge.net/p/fpsccorvusmod/wiki/Compiling%2520The%2520CorVus%2520Mod%2520Source%2520Code/</link><description>Recent changes to Compiling The CorVus Mod Source Code</description><atom:link href="https://sourceforge.net/p/fpsccorvusmod/wiki/Compiling%20The%20CorVus%20Mod%20Source%20Code/feed" rel="self"/><language>en</language><lastBuildDate>Sat, 12 May 2012 03:56:16 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/fpsccorvusmod/wiki/Compiling%20The%20CorVus%20Mod%20Source%20Code/feed" rel="self" type="application/rss+xml"/><item><title>WikiPage Compiling The CorVus Mod Source Code modified by Benjamin</title><link>https://sourceforge.net/p/fpsccorvusmod/wiki/Compiling%2520The%2520CorVus%2520Mod%2520Source%2520Code/</link><description>&lt;pre&gt;--- v4 
+++ v5 
@@ -7,7 +7,7 @@
 - FPSCreator source dll pack installed over the top of DarkAI, DarkLIGHTS, Enhancement Pack and the update (http://forum.thegamecreators.com/?m=forum_view&amp;t=196757&amp;b=21)
 - Matrix1Utils (Free addon for DBPRO)
 
-To compile First-Time-Setup, you need Game Maker 8 Pro\Standard
+To compile First-Time-Setup, you need Game Maker 8 Pro or Standard
 
 Compiling CorVus mod:
 
&lt;/pre&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Benjamin</dc:creator><pubDate>Sat, 12 May 2012 03:56:16 -0000</pubDate><guid>https://sourceforge.nete6a3673b9b3b7c0add6a979bb3f3b00e81759beb</guid></item><item><title>WikiPage Compiling The CorVus Mod Source Code modified by Benjamin</title><link>https://sourceforge.net/p/fpsccorvusmod/wiki/Compiling%2520The%2520CorVus%2520Mod%2520Source%2520Code/</link><description>&lt;pre&gt;--- v3 
+++ v4 
@@ -4,8 +4,7 @@
 - DarkBASIC Professional with the latest update (version 7.7 RC7 at the time this was written)
 - DarkLIGHTS (Addon for DBPRO, $25.00)
 - DarkAI (Addon for DBPRO, $44.99)
-- EnhancementsOV.dll, can be obtained in this pack: http://forum.thegamecreators.com/?m=forum_view&amp;t=196757&amp;b=21
-- FPSCreator portion of DBPRO upgrade 7.5 extras installed over the top of DarkAI, DarkLIGHTS, Enhancement Pack and the update (only compiler folder is needed)
+- FPSCreator source dll pack installed over the top of DarkAI, DarkLIGHTS, Enhancement Pack and the update (http://forum.thegamecreators.com/?m=forum_view&amp;t=196757&amp;b=21)
 - Matrix1Utils (Free addon for DBPRO)
 
 To compile First-Time-Setup, you need Game Maker 8 Pro\Standard
&lt;/pre&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Benjamin</dc:creator><pubDate>Sat, 12 May 2012 03:52:34 -0000</pubDate><guid>https://sourceforge.net61e441d9ee2df031df012f0503e479be619dc7b9</guid></item><item><title>WikiPage Compiling The CorVus Mod Source Code modified by Benjamin</title><link>https://sourceforge.net/p/fpsccorvusmod/wiki/Compiling%2520The%2520CorVus%2520Mod%2520Source%2520Code/</link><description>&lt;pre&gt;--- v2 
+++ v3 
@@ -4,7 +4,7 @@
 - DarkBASIC Professional with the latest update (version 7.7 RC7 at the time this was written)
 - DarkLIGHTS (Addon for DBPRO, $25.00)
 - DarkAI (Addon for DBPRO, $44.99)
-- Enhancement Pack (Addon for DBPRO, $25.00, optional)
+- EnhancementsOV.dll, can be obtained in this pack: http://forum.thegamecreators.com/?m=forum_view&amp;t=196757&amp;b=21
 - FPSCreator portion of DBPRO upgrade 7.5 extras installed over the top of DarkAI, DarkLIGHTS, Enhancement Pack and the update (only compiler folder is needed)
 - Matrix1Utils (Free addon for DBPRO)
 
&lt;/pre&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Benjamin</dc:creator><pubDate>Sat, 12 May 2012 03:51:54 -0000</pubDate><guid>https://sourceforge.net90b81e3415592c378ad64c0711c62a5fe60957bd</guid></item><item><title>WikiPage Compiling The CorVus Mod Source Code modified by Benjamin</title><link>https://sourceforge.net/p/fpsccorvusmod/wiki/Compiling%2520The%2520CorVus%2520Mod%2520Source%2520Code/</link><description>&lt;pre&gt;--- v1 
+++ v2 
@@ -1,0 +1,44 @@
+Compiling the CorVus mod source code is relatively simple, to begin, you will need the following installed and ready:
+
+- TortoiseSVN
+- DarkBASIC Professional with the latest update (version 7.7 RC7 at the time this was written)
+- DarkLIGHTS (Addon for DBPRO, $25.00)
+- DarkAI (Addon for DBPRO, $44.99)
+- Enhancement Pack (Addon for DBPRO, $25.00, optional)
+- FPSCreator portion of DBPRO upgrade 7.5 extras installed over the top of DarkAI, DarkLIGHTS, Enhancement Pack and the update (only compiler folder is needed)
+- Matrix1Utils (Free addon for DBPRO)
+
+To compile First-Time-Setup, you need Game Maker 8 Pro\Standard
+
+Compiling CorVus mod:
+
+Step 1.
+Create a new folder, right click it and choose "SVN Checkout".
+
+Step 2.
+In the "URL of repository" section, type http://svn.code.sf.net/p/fpsccorvusmod/code-0/trunk
+Also choose "Fully recursive" and "HEAD revision".
+
+Step 3.
+Now open DarkBASIC Professional and click File -&gt; Open, then browse to the folder that you created, two files should be visible "FPSC-Game.dbpro" and "FPSC-Game-Alpha.dbpro"
+FPSC-Game is the source for the latest official release, and FPSC-Game-Alpha is the code for the latest alpha. Choose whichever one you wish to compile.
+
+Step 4.
+Click Compile -&gt; Compile and wait for the compilation process to finish.
+
+Step 5.
+Now close DBPRO and browse to the folder you created earlier. If you compiled FPSC-Game, then CorVus mod should be in that folder as "FPSC-Game.exe", but if you compiled FPSC-Game-Alpha, it will have the same name, but will be in the "Alpha" folder inside the folder you created. If you compiled FPSC-Game, just run "RepairCompiledIcon.bat", but if you compiled FPSC-Game-Alpha, then you will need to move the "FPSC-Game.exe" file into the main folder where CorVus' source code is stored on your computer, and run RepairCompiledIcon.
+
+Step 6.
+Congrats, the main portion of the CorVus mod source code is now compiled! Now for First-Time-Setup.
+
+Compiling First-Time-Setup:
+
+Step 1.
+Open Game Maker and browse to the folder you created when you compiled CorVus mod's main portion. Choose the "First-Time-Setup.gmk" file.
+
+Step 2.
+Click File -&gt; Create executable and browse to the folder containing the CorVus code. Then click save.
+
+Step 3.
+Wait for the executable to save and then you have completely compiled CorVus mod! Congrats!
&lt;/pre&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Benjamin</dc:creator><pubDate>Fri, 11 May 2012 10:22:07 -0000</pubDate><guid>https://sourceforge.net4132481620fbf9f333efc4d032e1289195e128c8</guid></item><item><title>WikiPage Compiling The CorVus Mod Source Code modified by Benjamin</title><link>https://sourceforge.net/p/fpsccorvusmod/wiki/Compiling%2520The%2520CorVus%2520Mod%2520Source%2520Code/</link><description/><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Benjamin</dc:creator><pubDate>Fri, 11 May 2012 08:09:43 -0000</pubDate><guid>https://sourceforge.netb99caf8d816b50156bee6cf9b9838e387ea2785c</guid></item></channel></rss>