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General

All melta weapons now have a trait to explain their melta shock effect
Tau Commander
Advanced Targeting System
No longer gives extra armor
Fusion Blaster no longer stuns vehicles on hit, but instead ignores cover.
Plasma Rifle no longer reduces armor on hit
Flamer no longer reduces health regeneration on hit
Airburst Fragmentation Launcher
Adjusted base weapon RoF
Airburst returned to an artillery projectile
Increased base weapon range
Increased base weapon AoE
Increased base weapon damage
Added base armor piercing
Base weapon no longer has knockback
ATS variant retains knockback, but no longer gets increased RoF
ATS variant AoE matches base AoE now
Twin-Linked variant gains increased RoF
Burst Cannon
Base variant has its rounds per burst amount adjusted
Now has a chance to slow targets on hit temporarily
Base range increased to match vanilla counterpart
Command Crisis Suit
No longer increases ranged damage
Added Drone Enhancements trait for minions
Added Superior Strategems trait (upgrades Photon Grenade and Snare Mine items)
Command Items
ADC no longer grants Drone Enhancements trait (requires Command Suit)
Adjusted cooldown and costs of drone abilities
Increased damage and cost of Skyray Barrage
Markerlight ability no longer tied to command item
EMP Field effect duration matches the animation again
Stimulant Injector grants +25 hp now
Iridium Armor no longer grants Heavy trait (requires Heavy Shield)
Failsafe Detonator
Adjusted on-death explosion
Now grants an ability to manually trigger death explosion
Flamer
Increased base damage
Fusion Blaster
Recuded base range abck to vanilla
Increased AP to 200
Gun Drone
Adjusted weapon damage and suppression rate
Heavy Charge
Reduced range
Increased cooldown time
Impact Field
Decreased Reactive Stun duration
Increased Gravity Pulse cost to 25 energy with an 11 second cooldown
Increased Gravity Pulse damage when close to targets
Ion Battery
Increased energy regeneration while active
No longer affects ability cooldowns
Iridium Shield
Now grants the Heavy trait (increased Jet/Charge damage)
Light Crisis Suit
Grants an additional +1 to movement speed with positive weight capacity
Armor rating reduced from 105 to 90
Marker Drone
Lowered AOE that Marker Drone will grant mark on hit effect
Mark On Hit effect chance reduced to 10%
Adjusted marker drone RoF, and now ignores cover
Will mark targets that survive self-destruct
Missiles
Both Missile items grant +25 hp and armor
Adjusted Frag Missile ability performance
Networked Weapon Interface
Burst Cannon has no ranged cooldown while twin-linked
Fusion Blaster gains AoE at the expense of AP
Plasma Rifle now gets reduced ranged cooldown on hit instead of on kill
Airburst now has increased RoF
Flamer reduces health regeneration and armor on hit
Plasma Rifle
Slight reduction to base damage
Increased effectiveness to Super Heavy Infantry
Twin-linked reduced cooldown trait applies on hit instead of on kill now
Power/Weight System
Simplified buffs/debuffs granted at various power/load levels
Positive Power will grant Markerlight ability
Puretide Engram
No longer a major system item
Grants the Improved Targeting trait formerly on Command Armor
Grants additional power/speed buffs based off power/weight capacity
No longer has an armor penalty
Snare Mines
No longer marks targets on detonation by default (requires Command Suit)
Bug Fixes
IG Power Fist actually gives Unshakable now
IG Power Sword should no longer grant unshakeable
Adjusted IG High Power Shot armor piercing
Adjusted IG Sniper Rifle base armor piercing
Fixed Stalker Bolter abilities healing targets instead of damaging them
Adjusted Space Marine charge damage
Fixed some missing traits and text descriptions

vitmerc 2020-12-30

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