| Commit | Date | |
|---|---|---|
| 2020-02-05 17:24:10 | Tree | |
| 2020-02-04 18:05:16 | Tree | |
| 2020-02-03 20:57:04 | Tree | |
|
[r42]
by
vitmerc
Tau hotfix: |
2018-12-28 05:55:37 | Tree |
|
[r41]
by
vitmerc
Christmas update hotfix Some changes to the Space Hulk map (courtesy of parrotte) |
2018-12-24 21:01:40 | Tree |
|
[r40]
by
vitmerc
Christmas patch! |
2018-12-24 06:22:37 | Tree |
| 2017-12-19 22:42:12 | Tree | |
|
[r38]
by
vitmerc
Control Point rework! Capturable control points previously added nothing to gameplay, as score in Forgotten Emerald did not matter anyway. One time after being captured, the tower emits a big AOE healing pulse, which will heal all nearby allied units to full health! Stay on your guard, however - both of those boosts work for players and AI alike. New 3d damage system! Previously, the effective toughness of the enemies was based on two main values: Its got a new dismension to it now - Armor Type Now, this mechanic is not entirely new. It is also present in the campaign and in multiplayer. There are five Armor Tiers which you will be encountering in Last Stand, along with examples: - Infantry (also known as light infantry): Most basic infantry (boyz, guardsmen, guardians, etc.), advanced Eldar infantry Rule #1: Rule #2: Rule #3: New Space Marine Wargear: Space Marine wargear revisited - Space Marine melee was revisited, along with pistols. They now provide a much smoother melee experience, Bolter Upgrades: You can upgrade your Bolter to a Combi-Melta, or a Combi-GrenadeLauncher! - Vengeance rounds: - Dragonfire rounds: Best of all - these specialist rounds can be applied to any bolter weapon in Space Marine arsenal - - New Weapon: Stalker Bolter |
2017-12-15 19:51:04 | Tree |
|
[r37]
by
vitmerc
|
2017-04-01 13:49:14 | Tree |
|
[r36]
by
vitmerc
|
2017-04-01 13:48:08 | Tree |